1006 Microsoft« Age of Empires« II: The Age of Kings\n⌐ & (p) %s Microsoft Corporation. All rights reserved.\nThis program is protected by U.S. and international\ncopyright laws as described in About.
1007 EULA.RTF
1008 WARRANTY.RTF
1101 Loading game data ...
1102 Setting up new scenario ...
1103 Loading scenario ...
1104 Saving scenario ...
1105 Starting a new game ...
1106 Loading saved game ...
1107 Saving game ...
1108 Waiting for other players ...
1150 Victory!
1151 Defeat!
1200 Ready
1201 Computer
1202 Empty
1203 Loading
1204 Waiting
1205 Unknown
1210 Player '%s' (%d) is not responding ...
1211 Resynchronizing ... please wait.
1212 Intentional drop of Ser#%d Cmd=%d '%c'.
1213 Player %d - '%s' dropped/disconnected.
1214 Player '%s' (%d) is not responding ...
1215 Setting up multiplayer game ...
1216 Disconnecting from multiplayer game ...\n\n\n\nPress ESC if the game does not\ndisconnect within 15 seconds.
1217 Problem communicating with %s ...
1218 Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds.
1219 Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II.
1220 Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds.
1221 Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II.
2001 Error
2002 Could not initialize program. Uninstall Age of Empires II, and then run Setup again.
2003 Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw.
2004 Could not initialize sound system.
2005 Could not initialize communications system. Make sure that you have DirectX 5.0a or higher and that it is installed properly.
2006 Could not create game.
2007 Could not load game data.
2008 You must insert a game CD to play a single-player game, and then restart Age of Empires II.
2009 You must have a CD in your CD-ROM drive to play the game.
2010 You must insert a game CD to use the Map Editor.
2011 Age of Empires II requires a color palette of 256 color or higher to run. To change your color palette, go to the Display Properties dialog box in Windows Control Panel.
2012 Game stopped because it was out of sync!
2013 Age of Empires II requires DirectX 6.1a or higher.
2014 Age of Empires II requires Microsoft Windows NT 4.0 with Service Pack 3 and the DirectPlay 5.0a update.
2015 WARNING: Your computer is low on free memory or swap file space. You should close other applications and/or free some disk space.\n\nAlso, you should check your Virtual Memory\nsettings in Window's Control Panel.
2016 This beta copy of Age of Empires II has expired.
2017 Age of Empires II requeires at least 32MB of physical RAM in the computer to run.
2300 Computer Player Messages
2301 You traitorous wretch! Vengeance will be mine!
2302 It was wise to do as I requested.
2303 You have made a wise choice -- together we shall rule the world.
2304 Alas! We could have made an unstoppable team.
2305 You dare defy me?! Prepare to die!
2306 Tribute %d more gold to me or you will be destroyed!
2307 Tribute %d gold to me or you will be destroyed!
2308 If you tribute me %d gold, I will ally with you.
2309 If you tribute me %d more gold, I will ally with you.
2310 Your petty offerings will not sway my determination to crush your empire!
2311 Your empire is worthy of my allegiance.
2312 %s is attacking me--please help!
2313 I am preparing to attack %s, please join me.
2400 ********** TRIBE ERRORS **********
2401 An error occurred while trying to start the game.
2402 The game could not be saved. Free some disk space, and then try again.
2403 The scenario could not be saved. Free some disk space, and then try again.
2404 The game could not be loaded.
2405 The scenario could not be loaded.
2406 You were dropped from the game because of a sync error. Your network connection may have been lost.
2407 Host, you were dropped from the game because of a sync error. You may host a restored game.
2408 Client, you were dropped from the game because of a sync error. You may join but not host a restored game.
2410 Unable to join game.
2500 This is not enabled in the Trial Version.
2501 The Trial Version does not allow you to advance to the Imperial Age.
2502 Random Map games are not enabled in the Trial Version.
2503 Death Match games are not enabled in the Trial Version.
2504 The Imperial Age is not enabled in the Trial Version.
2505 Computer players are not enabled for multiplayer games in the Trial Version.
2506 This scenario does not work with the Trial Version.
2507 Changing the screen size is not possible in the Trial Version.
2508 This campaign is not available in the Trial Version.
2511 The Migration and Crater Lake map types cannot be selected if the game contains computer players.
3020 You completed a Wonder. You will win if it stands for %d years!
3021 %s completed a Wonder. You will win if it stands for %d years!
3022 %s completed a Wonder. You will lose if it stands for %d years!
3023 Your Wonder was destroyed!
3024 %s's Wonder was destroyed!
3025 %s changed diplomatic stance with you to Neutral.
3026 %s changed diplomatic stance with you to Ally.
3027 %s changed diplomatic stance with you to Enemy.
3028 All relics have been captured. Hold them for %d years to win!
3029 All relics have been captured. You will lose if they are held for %d years!
3030 Control of the relics was lost!
3033 not used 3033
3034 not used 3034
3035 not used 3035
3036 %s advanced to the Feudal Age.
3037 %s advanced to the Castle Age.
3038 %s advanced to the Imperial Age.
3040 Click an area to move there.
3041 Click an item or unit to work on it.
3042 Click the item or unit to attack.
3043 Click the unit to heal.
3044 Click the unit to convert.
3045 Click an area to attack ground.
3046 You have reached your population limit.
3047 Not enough faith to perform a conversion.
3048 That unit cannot be converted.
3049 Research is needed before buildings can be converted.
3050 That building cannot be converted.
3051 You cannot garrison inside buildings that are so damaged.
3052 Click the building or boat to repair.
3053 Click where you want the transport to unload.
3054 You completed a Wonder.
3055 %s completed a Wonder.
3056 All relics have been captured.
3057 not used 3057
3058 You have started building a Wonder!
3059 Game speed changed.
3060 Game paused/unpaused.
3061 Building is too damaged to research technologies or create units.
3062 You must build the required buildings before you can advance to the next age.
3063 Not enough energy to board that ship.
3064 Click where you want the unit(s) to be ejected.
3065 The building is full.
3066 The transport is full.
3067 The target is too close to attack.
3068 The target is too far away to attack.
3070 You cannot chat after you have resigned or been defeated.
3071 Click the unit to guard.
3072 Click the unit to follow.
3073 Click an area to patrol there.
3074 Click an area to scout there.
3075 You need more houses to continue unit production.
3076 Unit production halted because you are at your population limit.
3077 You need more food to continue unit production.
3078 You need more wood to continue unit production.
3079 You need more stone to continue unit production.
3080 You need more gold to continue unit production.
3081 not used 3081
3084 Click an area to set gather point.
3085 Click where you want to unpack.
3086 Heroes cannot be converted.
3087 Research is required before you can convert any units.
3088 This building's production queue is full.
3089 Unable to unload the unit. Make sure the transport is next to open land.
3090 Unable to ungarrison the unit.
3092 Click the building you want the unit to garrison inside.
3093 You must research Redemption (Monastery) before you can convert siege units.
3094 Building site obstructed. Building canceled.
3095 Click where you want to build the building.
3096 Click and drag where you want to build the wall.
3097 Click where you want to display the signal.
3098 Objective change
3099 Spies have infiltrated your nation.
3100 Are you sure you want to quit and load a new game?
3101 Are you sure you want to quit this game?
3102 Are you sure you want to restart this game?
3103 Are you sure you want to resign?
3104 You will lose if the relics are not reclaimed in %d years.
3105 You will lose if %s's Wonder stands for %d more years!
3106 [W]
3107 [R]
3108 There are %d years left before the game ends.
3700 Click to heal this unit to its full hit points.
3701 Click to attack this unit!
3702 Click to attack this building!
3703 Click to attack this wall!
3704 Click to attack this ship!
3705 Click to repair this building to its full hit points. The repair cost is deducted from your stockpile.
3706 Click to board this Transport Ship.
3707 Click to fish for food.
3708 Click to gather wood. Build a Lumber Camp nearby to gather wood faster.
3709 Click to forage for food. Build a Mill nearby to gather food faster.
3710 Click to attack this animal. Deer and wild boar can be used for food; wolves cannot. Use several villagers to attack wolves and wild boar.
3711 Click to mine for stone. Build a Mining Camp nearby to gather stone faster.
3712 Click to mine for gold. Build a Mining Camp nearby to gather gold faster.
3713 Click to repair this wall to its full hit points. The repair cost is deducted from your stockpile.
3714 Hold down ALT and click to garrison inside this building for protection and healing.
3715 Click to unload this Transport Ship.
3716 Click to place a waypoint.
3717 Click to signal your allies.
3718 Click to guard this unit.
3719 Click to follow this unit.
3720 Click to place a gather point.
3721 Click to patrol this area.
3722 Click to pick up this relic with your Monk.
3723 Click to drop off resources at this building.
3724 Click to construct this Fish Trap.
3727 Click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster.
3728 Click to gather food from this Fish Trap.
3729 Click to herd the sheep to your Town Center or Mill for food.
3730 Click to rebuild this Farm.
3731 Click to rebuild this Fish Trap.
3732 Click to drop off the relic at this Monastery.
3733 Click to repair this unit to its full hit points. The repair cost is deducted from your stockpile.
3734 Click to garrison inside this building for protection and healing.
3751 Click to convert this unit to your control and player color.
3752 Click to convert this building to your control and player color.
3755 Click to construct this building. Use several villagers to build faster.
3760 Click to attack this animal. You cannot gather food from it unless you hunt it with a villager.
3800 Click to select this villager.
3801 Click to select this building.
3803 Click to select this military unit.
3804 Click to select this ship.
3805 Click to select this siege weapon.
3806 Click to select this Monk.
3808 Click to select this tower.
3809 Click to select this packed Trebuchet.
3810 Click to select this Gate.
3820 Click a Monk to pick up this relic. Garrison the relic inside the Monastery to generate gold.
3821 Click a Fishing Ship to gather food from these fish, or click a villager if the fish are near the shore.
3822 Click a villager to gather wood from this tree.
3823 Click a villager to gather food from this forage bush.
3824 Click a villager to gather stone from this mine.
3825 Click a villager to gather gold from this mine.
3826 Click a villager to hunt this animal for food.
3827 Click a villager to gather food from this Farm.
3828 Click a Fishing Ship to gather food from this Fish Trap.
3829 Click a villager to gather food from this sheep.
3830 Click a villager to rebuild this Farm.
3831 Click a Fishing Ship to rebuild this Fish Trap.
3900 Right-click to heal this unit to its full hit points.
3901 Right-click to attack this unit!
3902 Right-click to attack this building!
3903 Right-click to attack this wall!
3904 Right-click to attack this ship!
3905 Right-click to repair this building to its full hit points. The repair cost is deducted from your stockpile.
3906 Right-click to board this Transport Ship.
3907 Right-click to fish for food.
3908 Right-click to gather wood. Build a Lumber Camp nearby to gather wood faster.
3909 Right-click to forage for food. Build a Mill nearby to gather food faster.
3910 Right-click to attack this animal. Deer and wild boar can be used for food; wolves cannot. Use several villagers to attack wolves and wild boar.
3911 Right-click to mine for stone. Build a Mining Camp nearby to gather stone faster.
3912 Right-click to mine for gold. Build a Mining Camp nearby to gather gold faster.
3913 Right-click to repair this wall to its full hit points. The repair cost is deducted from your stockpile.
3914 Hold down ALT and right-click to garrison inside this building for protection and healing.
3915 Right-click to unload this Transport Ship.
3916 Right-click to place a waypoint.
3917 Right-click to signal your allies.
3918 Right-click to guard this unit.
3919 Right-click to follow this unit.
3920 Right-click to place a gather point.
3921 Right-click to patrol this area.
3922 Right-click to pick up this relic with your Monk.
3923 Right-click to drop off resources at this building.
3924 Right-click to construct this Fish Trap.
3927 Right-click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster.
3928 Right-click to gather food from this Fish Trap.
3929 Right-click to herd the sheep to your Town Center or Mill for food.
3930 Right-click to rebuild this Farm.
3931 Right-click to rebuild this Fish Trap.
3932 Right-click to drop off the relic at this Monastery.
3933 Right-click to repair this unit to its full hit points. The repair cost is deducted from your stockpile.
3934 Right-click to garrison inside this building for protection and healing.
3951 Right-click to convert this unit to your control and player color.
3952 Right-click to convert this building to your control and player color.
3955 Right-click to construct this building. Use several villagers to build faster.
3960 Right-click to attack this animal. You cannot gather food from it unless you hunt it with a villager.
4001 OK
4002 Cancel
4003 Yes
4004 No
4005 Retry
4006 Cancel
4007 Abort
4008 Error
4009 ?
4105 Stop
4106 Unselect (ESC)
4107 Unload
4108 Group
4109 Ungroup
4110 Select Formation
4111 Cancel (ESC)
4112 More Buildings
4113 Chat
4114 Diplomacy
4115 Menu (F10)
4116 Turn Statistics On
4117 Turn Statistics Off
4118 More Dock Items
4122 Stand Ground
4123 Attack Ground
4124 Heal
4125 Convert
4127 Repair
4128 Advanced Commands On
4129 Advanced Commands Off
4130 Yes - Kill the unit
4132 Score
4133 Aggressive Stance
4134 Defensive Stance
4135 No Attack Stance
4136 Guard
4137 Follow
4138 Patrol
4140 Signal Allies
4141 Kill Your Unit
4144 Set Gather Point
4145 Objectives
4149 Remove Gather Point
4151 B
4152 S
4153 A
4154 V
4155 X
4156 I
4157 N
4158 T
4159 H
4160 N
4161 B
4162 D
4163 M
4164 K
4165 L
4166 Y
4167 U
4168 E
4169 C
4170 F
4171 P
4172 U
4173 R
4174 L
4175 A
4176 D
4177 O
4178 X
4179 C
4180 Z
4182 V
4183 V
4184 S
4185 I
4186 U
4187 G
4188 G
4189 Z
4191 B
4192 C
4193 R
4194 N
4195 D
4196 O
4197 T
4201 Dark Age
4202 Feudal Age
4203 Castle Age
4204 Imperial Age
4205 Post-Imperial Age
4206 Nomad
4301 Food
4302 Wood
4303 Stone
4304 Gold
4305 Health
4306 Armor
4307 Attack
4308 Passengers
4309 Researching
4310 Creating
4311 Building
4312 Sight
4313 Population
4314 Range
4315 Goods
4316 Speed
4317 not used 4317
4318 Pop
4320 Victory Condition
4321 Conquest
4322 Exploration
4323 4323 not used
4324 Relics
4325 4325 not used
4326 4326 not used
4327 Standard
4328 %
4329 Time Limit
4330 Score
4331 Custom
4332 Standard
4400 16
4401 Henry V
4402 Richard II
4403 William III
4404 Lord Talbot
4405 Prince John
4406 King Edward
4407 Henry Tudor
4408 Earl of Wessex
4409 Earl of Warwick
4410 Alfred the Great
4411 Lord Henry Percy
4412 The Black Prince
4413 Duke of Normandy
4414 Edward Longshanks
4415 Henry Bolingbroke
4416 Richard the Lionhearted
4420 15
4421 Roland
4422 Louis IX
4423 Louis VI
4424 Louis XI
4425 Charles VI
4426 Charlemagne
4427 King Philip I
4428 Charles Martel
4429 Pepin the Short
4430 Philip the Good
4431 Charles the Bold
4432 Philip II Augustus
4433 Constable Richemont
4434 Jean Dunois of Orleans
4435 Raymond,Prince of Antioch
4440 8
4441 Athaulf
4442 King Wallia
4443 King Alaric II
4444 King Leovigild
4445 Teias the Goth
4446 General Theodemir
4447 Theodoric the Goth
4448 King Euric the Visigoth
4460 17
4461 King Karl
4462 Henry III
4463 Lothair II
4464 King Rupert
4465 Frederick II
4466 Emp. Lothair
4467 Maximilian II
4468 King Heinrich
4469 King Wenceslas
4470 Henry the Lion
4471 Otto the Great
4472 Emp. Leopold I
4473 Albert the Bear
4474 Conrad the Salian
4475 Rudolph of Swabia
4476 Frederick Barbarossa
4477 Maximilian of Hapsburg
4480 19
4481 Hojou Soun
4482 Saito Dousan
4483 Oda Nobunaga
4484 Gamou Ujisato
4485 Date Masamune
4486 Mouri Motonari
4487 Uesugi Kenshin
4488 Takeda Shingen
4489 Sanada Yukimura
4490 Tokugawa Ieyasu
4491 Nitta Yoshisada
4492 Tairano Kiyomori
4493 Ashikaga Takauji
4494 Imagawa Yoshimoto
4495 Kusunoki Masashige
4496 Hosokawa Katsumoto
4497 Minamotono Yoritomo
4498 Fujiwarano Michinaga
4499 Minamotono Yoshitsune
4500 12
4501 Zhu Di
4502 Yue Fei
4503 Zheng He
4504 Lin Chong
4505 Yang Jian
4506 Wu Ze-tian
4507 Li Shi-min
4508 Li zi-cheng
4509 Mu Gui-ying
4510 Zhao Kuang-yin
4511 Wen Tian-xiang
4512 Zhu Yuan-zhang
4520 14
4521 Belisarius
4522 Emp. Leo VI
4523 Emp. Justinian
4524 Emp. Mauricius
4525 Emp. Michael V
4526 Emp. Anastasius
4527 Emp. Romanus II
4528 Emp. Alexius IV
4529 Emp. Constantine
4530 Emp. Tiberius III
4531 Heraclius the Elder
4532 Basil the Macedonian
4533 Michael the Stammerer
4534 General Manuel Comnenus
4540 10
4541 Yakub
4542 Mondhir
4543 Shah Rukh
4544 King Bahram
4545 Shah Takash
4546 Emp. Kavadh
4547 Emp. Hormizd
4548 Mohammad Shah
4549 Emp. Yazdegird
4550 King Chosroes II
4560 11
4561 Saladin
4562 Baibars
4563 Kala'un
4564 Kerboga
4565 Nur-ed-din
4566 Al-Mu'tasim
4567 Atabeg Zangi
4568 Caliph Yazid
4569 General Khalid
4570 Caliph Abu Bekr
4571 General Shirkuh
4580 14
4581 Orkhan
4582 Seljuk
4583 Bayazid
4584 Alp Arslan
4585 Kai Kobad
4586 Danishmend
4587 Chaghri Beg
4588 Sultan Murad
4589 Sultan Sanjar
4590 Sultan Malik-shah
4591 Ghiyas-ud-Din of Ghor
4592 General Togrul Beg
4593 Atsiz the Khwarezmian
4594 Suleiman the Magnificent
4600 16
4601 Sigurd
4602 Siegfried
4603 Canute IV
4604 Jarl Osbiorn
4605 Erik Bloodax
4606 Erik the Red
4607 King Godfred
4608 Chief Thorgest
4609 Olaf Haraldson
4610 Sweyn Forkbeard
4611 Magnus Olafsson
4612 Olaf Tryggvasson
4613 Harald Bluetooth
4614 Harald Hardraade
4615 Magnus the Strong
4616 Halfdan the Black
4620 14
4621 Kabul
4622 Chepe
4623 Subotai
4624 Uzbeg
4625 Kushluk
4626 Kitboga
4627 Batu Khan
4628 Tamerlane
4629 Guyuk Khan
4630 Mongke Khan
4631 Ogedei Khan
4632 Genghis Khan
4633 Khubilai Khan
4634 Toktamish Khan
4640 16
4641 Aedan
4642 Brude
4643 Conall
4644 Ainmire
4645 Cunedda
4646 Vortigern
4647 Diarmait
4648 Maelgwn
4649 Macbeth
4650 Columba
4651 Ambrosius
4652 Aethelfrith
4653 Brian Boru
4654 William Wallace
4655 Robert the Bruce
4656 Athelred the Unready
4701 W
4702 Q
4703 E
4704 F
4709 W
4905 <b>Stop<b> \nStop the current action.
4906 <b>Unselect<b> \nUnselect the object.
4907 <b>Unload<b> \nUnload the units from this Transport Ship.
4908 <b>Group<b> \nGroup these units. When you click one unit, all units in the group are selected.
4909 <b>Ungroup<b> \nDisband this group so you can independently move each unit.
4910 <b>Select Formation<b> \nChoose the type of formation for these units. Units in formation take positions based on their combat role and stay together as they move around the map.
4911 <b>Cancel<b> \nCancel the command.
4912 <b>More Buildings<b> \nDisplay the other buildings.
4913 <b>Chat<b> \nSend typed messages and prerecorded taunts to other human players during a multiplayer game.
4914 <b>Diplomacy<b> \nChange your diplomatic stance (ally, neutral, enemy) toward other players. After you build a Market, also lets you send a tribute of resources to other players.
4915 <b>Menu<b> \nSave, restart, or quit this game, load a different game, or change your screen size, sound volume, and other options. (Hotkey: F10)
4916 <b>Statistics On<b> \nTurn on statistics that appear above the mini-map.
4917 <b>Statistics Off<b> \nTurn off the statistics that appear above the mini-map.
4918 <b>More Dock Items<b> \nDisplay the other ships and technologies.
4922 <b>Stand Ground<b> \nUnits ordered to stand ground do not move from their position to attack the enemy. They can attack from range if possible.
4923 <b>Attack Ground<b> \nOrder the unit(s) to attack a location on the ground instead of a unit or building.
4924 <b>Heal<b> \nOrder your Monk to heal a wounded unit to its full hit points.
4925 <b>Convert<b> \nOrder your Monk to convert an enemy unit or building to your player color and control. The Monk must rest to restore his faith after a successful conversion.
4927 <b>Repair<b> \nOrder your villager(s) to repair a building, ship, or siege weapon to its full hit points. The repair cost is deducted from your stockpile.
4928 <b>Turn Advanced Commands On<b> \nDisplay the buttons used to issue advanced commands, including the mini-map modes, score, signal allies, military unit tasks, combat stances).
4929 <b>Turn Advanced Commands Off<b> \nHide the buttons used to issue advanced commands.
4930 <b>Yes<b> \nKill the unit.
4932 <b>Statistics<b> \nDisplay the player/team scores. The manual explains how the score is calculated. In a multiplayer game, a red or yellow dot = player with slow connection speed. Turtle = slow computer speed. Players with their name crossed out were eliminated from the game.
4933 <b>Aggressive Stance<b> \nAggressive units pursue enemies to the death or until the enemy leaves its sight.
4934 <b>Defensive Stance<b> \nDefensive units pursue enemies a short distance, then return to their post if the enemy leaves the area or is killed.
4935 <b>No Attack Stance<b> \nUnits do not move and do not attack, even if they are attacked.
4936 <b>Guard<b> \nOrder your unit(s) to guard another unit or building. Guard units attack enemy units that get close, then return to their post. Use the Aggressive Stance, Defensive Stance, and Stand Ground buttons to control how actively they pursue enemy units.
4937 <b>Follow<b> \nOrder your unit(s) to follow another unit at long range to avoid detection. Use this to follow a villager or enemy unit back to its base or follow a Trade Cog or Trade Cart to find new Markets.
4938 <b>Patrol<b> \nOrder your unit(s) to patrol an area.
4940 <b>Signal Allies<b> \nSend your allies a signal. They see a flashing X on the mini-map. Use this to alert your friends to resources, enemy bases, or where you need help.
4941 <b>Kill Your Unit<b> \nKill unneeded low-power units if you reach the population limit. You cannot get the unit back if you kill it.\nTo destroy unused ships or buildings to allow for different ones, click the ship or building, then press the hotkey.
4944 <b>Set Gather Point<b> \nChoose where new units from this building gather after they are created. For instance, set a gather point on a forage bush to put newly created villagers to work automatically, or set a gather point on the Barracks to automatically garrison newly created infantry units.
4945 <b>Objectives<b> \nDisplay the objectives you must achieve to win this game. Some games also have hints.
4949 <b>Remove Gather Point<b> \nRemove this building's gather point.
5001 Rubble 1 x 1
5002 Rubble 2 x 2
5003 Rubble 3 x 3
5004 Rubble 4 x 4
5005 Rubble 6 x 6
5006 Rubble 8 x 8
5067 Arrow
5068 Knight
5069 Light Cavalry
5070 Cavalier
5071 Deer
5072 Fish (Perch)
5073 Hawk
5075 Wolf
5076 Berserk
5077 Heavy Swordsman
5078 Spearman
5079 Militia
5080 Man-at-Arms
5081 Long Swordsman
5082 Relic Cart
5083 Archer
5084 Crossbowman
5085 Cavalry Archer
5086 Hand Cannoneer
5087 Elite Skirmisher
5088 Skirmisher
5089 Trade Cog
5090 Fishing Ship
5091 War Galley
5092 Junk
5093 Bombard Cannon
5094 Battering Ram
5095 Mangonel
5096 Scorpion
5097 Trebuchet
5098 Infiltrator
5099 Monk
5100 Trade Cart
5101 Cataphract
5102 Chu Ko Nu
5103 Mameluke
5104 Huskarl
5105 Janissary
5106 Longboat
5107 Longbowman
5108 Mangudai
5109 War Elephant
5110 Samurai
5111 Throwing Axeman
5112 Teutonic Knight
5113 Woad Raider
5121 Villager
5122 Builder
5123 Farmer
5124 Hunter
5125 Lumberjack
5126 Stone Miner
5127 Repairer
5128 Archery Range
5131 Blacksmith
5135 Barracks
5138 Monastery
5142 Castle
5144 Dock
5149 Farm
5154 Guard Tower
5155 Keep
5156 Bombard Tower
5157 Mill
5161 Market
5164 Town Center
5169 Siege Workshop
5171 Stable
5174 Trade Workshop
5176 University
5178 Watch Tower
5182 Wonder
5185 Gate
5202 Palisade Wall
5203 Stone Wall
5204 Fortified Wall
5252 Stone Mine
5253 Sea Rocks 1
5259 Cracks
5262 Sea Rocks 2
5265 Tree A
5266 Tree B
5267 Tree C
5268 Tree D
5269 Tree E
5270 Tree F
5271 Tree G
5272 Tree H
5273 Tree I
5274 Tree J
5275 Tree K
5276 Tree L
5277 Forest Tree
5281 Stump
5287 Cannon Galleon
5289 Capped Ram
5291 Charles Martel
5293 Harold Haardraade
5295 Hrolf the Ganger
5297 Joan the Maid
5299 William Wallace
5301 King
5309 Galleon
5316 Flare
5318 Cathedral
5319 Port
5320 Pile of Stone
5321 Pile of Gold
5323 Pile of Wood
5324 Pile of Food
5326 Scout Cavalry
5330 Great Fish (Marlin)
5331 Great Fish (Marlin)
5335 Fish (Dorado)
5336 Fish (Salmon)
5337 Fish (Tuna)
5338 Fish (Snapper)
5342 Mountain 1
5343 Mountain 2
5344 House
5348 Tree TD
5350 Relic
5351 Turkish Relic
5352 British Relic
5353 Byzantine Relic
5354 Chinese Relic
5355 Frankish Relic
5356 Gothic Relic
5357 Japanese Relic
5358 Persian Relic
5359 Saracen Relic
5360 Teutonic Relic
5361 Monk with Turkish Relic
5362 Monk with British Relic
5363 Monk with Byzantine Relic
5364 Monk with Chinese Relic
5365 Monk with Frankish Relic
5366 Monk with Gothic Relic
5367 Monk with Japanese Relic
5368 Monk with Persian Relic
5369 Monk with Saracen Relic
5370 Monk with Teutonic Relic
5380 Monk with Relic
5381 Trebuchet (Packed)
5382 Flowers 1
5383 Flowers 2
5384 Flowers 3
5385 Flowers 4
5386 Path 4
5387 Path 1
5388 Path 2
5389 Path 3
5393 Ruins
5396 Bamboo Forest Tree
5397 Oak Forest Tree
5398 Palm Forest Tree
5399 Pine Forest Tree
5400 Gold Mine
5401 Forage Bush
5402 Forager
5406 Wild Boar
5407 Dead Farm
5408 Pikeman
5409 Halberdman
5411 Two-Handed Swordsman
5412 Heavy Cavalry Archer
5415 Advanced Heavy Crossbowman
5416 Camel
5417 Heavy Camel
5418 Arbalest
5423 Torch
5424 Demolition Ship
5425 Heavy Demolition Ship
5426 Fire Ship
5429 Fast Fire Ship
5436 Galley
5439 Heavy Scorpion
5442 Barracks 2
5443 Transport Ship
5444 Light Cavalry
5446 Siege Ram
5448 Onager
5451 Elite Cataphract
5452 Elite Chu Ko Nu
5453 Elite Mameluke
5454 Elite Huskarl
5455 Elite Janissary
5456 Elite Longbowman
5457 Elite Longboat
5458 Elite Mangudai
5459 Elite War Elephant
5460 Elite Samurai
5461 Elite Throwing Axeman
5462 Elite Teutonic Knight
5463 Elite Woad Raider
5464 Lumber Camp
5469 Champion
5471 Paladin
5482 Gold Miner
5487 Mining Camp
5492 Dead Fish Trap
5493 Siege Onager
5495 Fish Trap
5496 Shepherd
5498 Sheep
5499 Fisherman
5501 Shore Fish
5504 Outpost
5505 Cathedral
5506 Flag A
5507 Flag B
5508 Flag C
5509 Flag D
5510 Flag E
5511 Bridge A--Top
5512 Bridge A--Middle
5513 Bridge A--Bottom
5514 Bridge B--Top
5515 Bridge B--Middle
5516 Bridge B--Bottom
5520 Rock
5521 Pavilion
5522 Pavilion
5523 Pavilion
5526 Joan of Arc
5529 Frankish Paladin
5531 Sieur de Metz
5533 Sieur Bertrand
5535 Duke D'Alenτon
5537 La Hire
5539 Lord de Graville
5541 Jean de Lorrain
5543 Constable Richemont
5545 Guy Josselyne
5547 Jean Bureau
5549 Sir John Fastolf
5552 Mosque
5553 Dire Wolf
5560 Reynald de Chatillon
5562 Master of the Templar
5564 Bad Neighbor
5565 God's Own Sling
5566 The Accursed Tower
5567 The Tower of Flies
5568 Archers of the Eyes
5570 Piece of the True Cross
5571 Pyramid
5572 Dome of the Rock
5573 Elite Cannon Galleon
5574 Berserk
5576 Elite Berserk
5578 Great Pyramid
5580 Subotai
5582 Hunting Wolf
5584 Kushluk
5586 Shah
5588 Saboteur
5589 Ornlu the Wolf
5591 Cactus
5592 Skeleton
5593 Rugs
5594 Yurt
5595 Yurt
5596 Yurt
5597 Yurt
5598 Yurt
5599 Yurt
5600 Yurt
5601 Yurt
5602 Nine Bands
5603 Shipwreck
5604 Shipwreck
5605 Crater
5611 God's Own Sling (Packed)
5612 Bad Neighbor (Packed)
5613 Genghis Khan
5615 Emperor in a Barrel
5618 Bamboo Stump
5619 Aethelfirth
5620 Archbishop
5621 Belisarius
5622 The Black Prince
5623 Charlemagne
5624 El Cid
5625 Erik the Red
5626 Friar Tuck
5627 Gawain
5628 King Arthur
5629 Kitabatake
5630 Lancelot
5631 Minamoto
5632 Mordred
5633 Richard the Lionhearted
5634 Roland
5635 Sheriff of Nottingham
5636 Siegfried
5637 Tamerlane
5638 Theodoric the Goth
5639 William the Conqueror
5640 Robin Hood
5641 Bridge A--Cracked
5642 Bridge A--Broken Top
5643 Bridge A--Broken Bottom
5644 Bridge B--Cracked
5645 Bridge B--Broken Top
5646 Bridge B--Broken Bottom
5647 Mountain 3
5648 Mountain 4
5652 Rabid Wolf
6068 Create Knight
6069 Create Light Cavalry
6070 Create Cavalier
6077 Create Heavy Swordsman
6078 Create Spearman
6079 Create Militia
6080 Create Man-at-Arms
6081 Create Long Swordsman
6083 Create Archer
6084 Create Crossbowman
6085 Create Cavalry Archer
6086 Create Hand Cannoneer
6087 Create Elite Skirmisher
6088 Create Skirmisher
6089 Build Trade Cog
6090 Build Fishing Ship
6091 Build War Galley
6093 Build Bombard Cannon
6094 Build Battering Ram
6095 Build Mangonel
6096 Build Scorpion
6099 Create Monk
6100 Build Trade Cart
6101 Create Cataphract
6102 Create Chu Ko Nu
6103 Create Mameluke
6104 Create Huskarl
6105 Create Janissary
6106 Build Longboat
6107 Create Longbowman
6108 Create Mangudai
6109 Create War Elephant
6110 Create Samurai
6111 Create Throwing Axeman
6112 Create Teutonic Knight
6113 Create Woad Raider
6121 Create Villager
6128 Build Archery Range
6131 Build Blacksmith
6135 Build Barracks
6138 Build Monastery
6142 Build Castle
6144 Build Dock
6149 Build Farm
6154 Build Guard Tower
6155 Build Keep
6156 Build Bombard Tower
6157 Build Mill
6161 Build Market
6164 Build Town Center
6169 Build Siege Workshop
6171 Build Stable
6176 Build University
6178 Build Watch Tower
6182 Build Wonder
6185 Build Gate
6202 Build Palisade Wall
6203 Build Stone Wall
6204 Build Fortified Wall
6287 Build Cannon Galleon
6289 Build Capped Ram
6309 Build Galleon
6326 Create Scout Cavalry
6344 Build House
6381 Build Trebuchet
6408 Create Pikeman
6409 not used 6409
6411 Create Two-Handed Swordsman
6412 Create Heavy Cavalry Archer
6415 not used 6415
6416 Create Camel
6417 Create Heavy Camel
6418 Create Arbalest
6424 Build Demolition Ship
6425 Build Heavy Demolition Ship
6426 Build Fire Ship
6429 Build Fast Fire Ship
6436 Build Galley
6439 Build Heavy Scorpion
6443 Build Transport Ship
6444 Create Light Cavalry
6446 Build Siege Ram
6448 Build Onager
6451 Create Elite Cataphract
6452 Create Elite Chu Ko Nu
6453 Create Elite Mameluke
6454 Create Elite Huskarl
6455 Create Elite Janissary
6456 Create Elite Longbowman
6457 Build Elite Longboat
6458 Create Elite Mangudai
6459 Create Elite War Elephant
6460 Create Elite Samurai
6461 Create Elite Throwing Axeman
6462 Create Elite Teutonic Knight
6463 Create Elite Woad Raider
6464 Build Lumber Camp
6469 Create Champion
6471 Create Paladin
6487 Build Mining Camp
6493 Build Siege Onager
6495 Build Fish Trap
6504 Build Outpost
6573 Build Elite Cannon Galleon
6574 Create Berserk
6576 Create Elite Berserk
7008 Town Watch
7012 Crop Rotation
7013 Heavy Plow
7014 Horse Collar
7015 Guilds
7017 Banking
7019 Cartography
7022 Loom
7023 Coinage
7034 War Galley
7035 Galleon
7037 Cannon Galleon
7039 Husbandry
7045 Faith
7047 Chemistry
7050 Masonry
7051 Architecture
7054 Treadmill Crane
7055 Gold Mining
7063 Keep
7067 Forging
7068 Iron Casting
7074 Scale Mail Armor
7075 Blast Furnace
7076 Chain Mail Armor
7077 Plate Mail Armor
7080 Plate Barding Armor
7081 Scale Barding Armor
7082 Chain Barding Armor
7085 Hand Cannon
7090 Tracking
7093 Ballistics
7094 Scorpion
7096 Capped Ram
7098 Elite Skirmisher
7100 Crossbowman
7101 Feudal Age
7102 Castle Age
7103 Imperial Age
7104 Dark Age
7110 Yes
7111 No
7112 Food, please
7113 Wood, please
7114 Gold, please
7115 Stone, please
7116 Ahh
7117 All hail
7118 Oooh
7119 Back to Age 1
7120 Laugh
7121 Being rushed
7122 Blame your isp
7123 Start the game
7124 Don't Point That Thing
7125 Enemy Sighted
7126 It Is Good
7127 I Need a Monk
7128 Long Time No Siege
7129 My granny
7130 Nice Town I'll Take It
7131 Quit Touchin
7132 Raiding Party
7133 Dadgum
7134 Smite Me
7135 The wonder
7136 You play 2 hours
7137 You Should See the Other Guy
7138 Roggan
7139 Wololo
7150 Bodkin Arrow
7151 Bracer
7163 Fortified Wall
7165 Bombard Cannon
7172 Fletching
7174 not used #7174
7176 Pikeman
7180 Gold Shaft Mining
7186 Guard Tower
7189 Double-Bit Axe
7190 Bow Saw
7204 Long Swordsman
7207 Cavalier
7208 Padded Archer Armor
7209 Leather Archer Armor
7210 Squires
7211 Wheelbarrow
7216 Ring Archer Armor
7217 Two-Handed Swordsman
7218 Heavy Cav Archer
7220 Illumination
7221 Sanctity
7222 Block Printing
7230 Man-at-Arms
7231 Two-Man Saw
7233 Arbalest
7235 Heavy Camel
7242 Heavy Demolition Ship
7243 Fast Fire Ship
7244 Heavy Scorpion
7246 Hand Cart
7249 Fervor
7250 not used #7250
7259 Paladin
7260 Champion
7261 Light Cavalry
7262 Onager
7263 Siege Ram
7276 Stone Mining
7277 Stone Shaft Mining
7282 Town Patrol
7315 Redemption
7316 Atonement
7319 Conscription
7320 Bombard Tower
7321 Murder Holes
7322 Sappers
7323 Siege Onager
7372 Careening
7373 Dry Dock
7374 Heated Shot
7375 Elite Cannon Galleon
7376 Hoardings
7377 Shipwright
7378 Siege Engineers
7379 not used #7379
7381 Elite Longbowman
7382 Elite Cataphract
7383 Elite Woad Raider
7384 Elite Chu Ko Nu
7386 Elite Huskarl
7387 Elite Samurai
7388 Elite Mangudai
7389 Elite War Elephant
7390 Elite Mameluke
7391 Elite Teutonic Knight
7392 Elite Janissary
7393 Elite Longboat
7394 Elite Throwing Axeman
7401 Elite Berserk
7408 Spies/Treason
8008 Research Town Watch (+4 building LOS)
8012 Research Crop Rotation (Farm +175 food)
8013 Research Heavy Plow (Farm +125 food; +1 villager food capacity)
8014 Research Horse Collar (Farm +75 food)
8015 Research Guilds (trading fee 15%)
8017 Research Banking (no tribute fee)
8019 Research Cartography (see ally LOS)
8022 Research Loom (+15% villager hit points; +1/+1P armor)
8023 Research Coinage (tribute fee 20%)
8034 Upgrade to War Galley
8035 Upgrade to Galleon
8037 Research Cannon Galleon (requires Chemistry)
8039 Research Husbandry (+10% cavalry speed)
8045 Research Faith (+50% conversion resistance)
8047 Research Chemistry (+1 missile attack [except gunpowder units])
8050 Research Masonry (+10% building hit points; +1/+1P/+3B armor)
8051 Research Architecture (+10% building hit points; +1/+1P/+3B armor)
8054 Research Treadmill Crane (+20% villager build speed)
8055 Research Gold Mining (+15% gold-mining speed)
8063 Upgrade to Keep
8067 Research Forging (+1 infantry/cavalry attack)
8068 Research Iron Casting (+1 infantry/cavalry attack)
8074 Research Scale Mail Armor (+1/+1P infantry armor)
8075 Research Blast Furnace (+2 infantry/cavalry attack)
8076 Research Chain Mail Armor (+1/+1P infantry armor)
8077 Research Plate Mail Armor (+1/+2P infantry armor)
8080 Research Plate Barding Armor (+1/+2P cavalry armor)
8081 Research Scale Barding Armor (+1/+1P cavalry armor)
8082 Research Chain Barding Armor (+1/+1P cavalry armor)
8085 Research Hand Cannoneer (requires Chemistry)
8090 Research Tracking (+2 infantry LOS)
8093 Research Ballistics (missiles more accurate)
8094 not used 8094
8096 Upgrade to Capped Ram
8098 Upgrade to Elite Skirmisher
8100 Upgrade to Crossbowman
8101 Advance to Feudal Age
8102 Advance to Castle Age
8103 Advance to Imperial Age
8150 Research Bodkin Arrow (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers)
8151 Research Bracer (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers)
8163 Upgrade to Fortified Wall
8165 Research Bombard Cannon (requires Chemistry)
8172 Research Fletching (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers)
8174 not used #8174
8176 Upgrade to Pikeman
8180 Research Gold Shaft Mining (+15% gold-mining speed)
8186 Upgrade to Guard Tower
8189 Research Double-Bit Axe (+20% wood-chopping speed)
8190 Research Bow Saw (+20% wood-chopping speed)
8204 Upgrade to Long Swordsman
8207 Upgrade to Cavalier
8208 Research Padded Archer Armor (+1/+1P archer armor)
8209 Research Leather Archer Armor (+1/+1P archer armor)
8210 Research Squires (+10% infantry speed)
8211 Research Wheelbarrow (+10% villager speed; +25% villager capacity)
8216 Research Ring Archer Armor (+1/+2P archer armor)
8217 Upgrade to Two-Handed Swordsman
8218 Upgrade to Heavy Cavalry Archer
8220 Research Illumination (+50% Monk regeneration speed)
8221 Research Sanctity (+50% Monk hit points)
8222 Research Block Printing (+3 Monk conversion range)
8230 Upgrade to Man-at-Arms
8231 Research Two-Man Saw (+10% wood-chopping speed)
8233 Upgrade to Arbalest
8235 Upgrade to Heavy Camel
8242 Upgrade to Heavy Demolition Ship
8243 Upgrade to Fast Fire Ship
8244 Upgrade to Heavy Scorpion
8246 Research Hand Cart (+10% villager speed; +50% villager capacity)
8249 Research Fervor (+15% Monk speed)
8250 not used #8250
8259 Upgrade to Paladin
8260 Upgrade to Champion
8261 Upgrade to Light Cavalry
8262 Upgrade to Onager
8263 Upgrade to Siege Ram
8276 Research Stone Mining (+15% stone-mining speed)
8277 Research Stone Shaft Mining (+15% stone-mining speed)
8282 Research Town Patrol (+4 building LOS)
8315 Research Redemption (convert most enemy buildings and all siege units)
8316 Research Atonement (convert enemy Monks)
8319 Research Conscription (nonsiege military units created 33% faster)
8320 Research Bombard Tower (requires Chemistry; research at University)
8321 Research Murder Holes (no minimum tower/Castle range)
8322 Research Sappers (villagers +15 building attack)
8323 Upgrade to Siege Onager
8372 Research Careening (+1P ship armor; +5 Transport Ship capacity)
8373 Research Dry Dock (+15% ship speed; +10 Transport Ship capacity)
8374 Research Heated Shot (+50% tower attack vs. ships)
8375 Research Elite Cannon Galleon (+2 range; +10/+100B attack)
8376 Research Hoardings (+1000 Castle hit points)
8377 Research Shipwright (ships cost 20% less wood).
8378 Research Siege Engineers (+1 siege range [except rams]; +20% attack vs. buildings)
8379 not used 8379
8381 Upgrade to Elite Longbowman
8382 Upgrade to Elite Cataphract
8383 Upgrade to Elite Woad Raider
8384 Upgrade to Elite Chu Ko Nu
8386 Upgrade to Elite Huskarl
8387 Upgrade to Elite Samurai
8388 Upgrade to Elite Mangudai
8389 Upgrade to Elite War Elephant
8390 Upgrade to Elite Mameluke
8391 Upgrade to Elite Teutonic Knight
8392 Upgrade to Elite Janissary
8393 Upgrade to Elite Longboat
8394 Upgrade to Elite Throwing Axeman
8401 Upgrade to Elite Berserk
8408 Research Spies/Treason (see enemy LOS/see Kings)
8500 #define
8501 #undefine
8502 #const
8503 if
8504 elseif
8505 else
8506 endif
8507 start_random
8508 percent_chance
8509 end_random
8510 #include
8511 <PLAYER_SETUP>
8512 random_placement
8513 grouped_by_team
8514 min_distance
8515 max_distance
8516 set_position
8517 <LAND_GENERATION>
8518 land_percent
8519 base_terrain
8520 create_player_lands
8521 terrain_type
8522 base_size
8523 left_border
8524 right_border
8525 top_border
8526 bottom_border
8527 border_fuzziness
8528 zone
8529 set_zone_by_team
8530 set_zone_randomly
8531 other_zone_avoidance_distance
8532 create_land
8533 assign_to_player
8534 <CLIFF_GENERATION>
8535 min_number_of_cliffs
8536 max_number_of_cliffs
8537 min_length_of_cliff
8538 max_length_of_cliff
8539 cliff_curliness
8540 min_distance_cliffs
8541 min_terrain_distance
8542 <TERRAIN_GENERATION>
8543 create_terrain
8544 percent_of_land
8545 number_of_clumps
8546 spacing_to_other_terrain_types
8547 <OBJECTS_GENERATION>
8548 create_object
8549 set_scaling_to_map_size
8550 number_of_groups
8551 number_of_objects
8552 group_variance
8553 group_placement_radius
8554 set_loose_grouping
8555 set_tight_grouping
8556 terrain_to_place_on
8557 set_gaia_object_only
8558 set_place_for_every_player
8559 place_on_specific_land_id
8560 min_distance_to_players
8561 max_distance_to_players
8562 <CONNECTION_GENERATION>
8563 create_connect_all_players_land
8564 create_connect_teams_lands
8565 create_connect_same_land_zones
8566 create_connect_all_lands
8567 {
8568 }
8569 /*
8570 */
8571 land_position
8572 land_id
8573 clumping_factor
8574 number_of_tiles
8575 set_scale_by_groups
8576 set_scale_by_size
8577 set_avoid_player_start_areas
8578 min_distance_group_placement
8579 <ELEVATION_GENERATION>
8580 create_elevation
8581 spacing
8582 default_terrain_replacement
8583 replace_terrain
8584 terrain_cost
8585 terrain_size
8586 min_placement_distance
8587 set_scaling_to_player_number
8588 height_limits
8589 set_flat_terrain_only
8590 ai_info_map_type
8591 max_distance_to_other_zones
8592 #include_drs
8593 temp_min_distance_group_placement
8700 TINY_MAP
8701 SMALL_MAP
8702 MEDIUM_MAP
8703 LARGE_MAP
8704 HUGE_MAP
8705 GIGANTIC_MAP
8706 FIXED_POSITIONS
8707 DEATH_MATCH
8708 HIGH_RESOURCES
8709 MEDIUM_RESOURCES
8710 LOW_RESOURCES
8711 DEFAULT_RESOURCES
8712 REGICIDE
9001 Game Paused
9002 Select Object
9003 Select Terrain
9004 You are victorious!
9005 You have been defeated!
9006 Game over. Click Menu, then Quit Current Game to exit.
9007 Saving multiplayer game ...
9008 Saving game ...
9009 Error writing multiplayer savegame! You may be out of disk space.
9010 Initializing Game Recording.
9011 Error logging game. Logging stopped.
9012 Error replaying game. Replaying stopped.
9013 Out of sync replaying game. Replaying stopped.
9015 Error replaying game. Wrong version of .exe or .dat file.
9016 Finished replaying game.
9017 Game Over
9100 Host name: %s
9101 No IP addressing information is available.
9150 Waiting For Vote
9151 Wait
9152 Drop Player
9153 Save and Exit
9154 Saved and Exited
9155 Absent
9156 Status Unknown
9157 Multiplayer Status
9158 Multiple Players (Drop Player Disabled)
9159 Save and Exit
9201 Age of Empires II
9202 Single Player
9203 Multiplayer
9205 Help
9206 Scenario Builder
9207 Exit
9209 About
9210 The Age of Kings
9211 Game Name
9212 Connection Type
9213 Player
9214 New
9215 Change
9216 Delete
9217 Join Instructions
9218 Restoring
9219 Looking for games ...
9220 Change Player
9221 Scenario
9223 Saved Game
9224 Campaigns
9226 Random Map
9227 Death Match
9228 Regicide
9229 Custom Campaign
9230 Custom Scenario
9231 New Player
9232 Delete Player
9233 Show Games
9234 Join
9235 Create
9236 Restore
9237 %s's Game
9238 No IP Available
9240 No matching savegame found.
9241 Microsoft« Age of Empires« II:\nThe Age of Kings"!
9242 Version %s
9243 ⌐ &
9244 %s Microsoft Corp. All rights reserved.
9245 Developed by Ensemble Studios for Microsoft Corp.
9246 Product ID:
9247 WARNING: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.\n\nThe names of companies, products, people, characters, events and/or data mentioned in Age of Empires II and its documentation are fictitious unless otherwise noted.
9248 Credits
9249 Close
9250 Microsoft« Age of Empires"! II Trial
9251 Genie engine technology ⌐ Copyright %s by Ensemble Studios. All rights reserved.\nMPEG Layer-3 audio compression technology licensed by Frauhofer IIS and Thomson Multimedia.\nMPEG real-time libraries ⌐ Copyright 1996-1998 by MpegTV. All rights reserved.
9253 This program is protected by U.S. and international copyright laws as described in Menu/About.
9262 Create Scenario
9263 Edit Scenario
9265 Campaign Editor
9271 Achievements
9272 Save
9273 Quit Current Game
9274 Options
9275 Cancel
9276 Load
9277 More Help
9279 Restart
9280 Resign
9281 Save
9282 Save As
9283 Quit to Main Menu
9284 Cancel
9285 Edit Scenario
9286 Test
9287 Do you want to save your changes to this scenario?
9288 Save And Exit
9300 Hotkeys
9301 Hotkey Groups
9302 Default Hotkeys
9303 Change
9304 Clear
9305 Reset
9306 Back
9411 Save Game
9412 Save Scenario
9413 Return to Game
9414 You must enter a name to save the game.
9415 You must enter a name to save the scenario.
9416 That already file exists. Overwrite it?
9417 Delete
9418 Are you sure you want to delete the file \n'%s'?
9421 Edit Scenario
9422 Load Scenario
9423 Cannot load that scenario.
9424 Select Scenario
9431 Options
9432 Slow
9433 Normal
9434 Fast
9435 Music\nVolume
9436 High
9437 Off
9438 Sound\nVolume
9439 Speed
9440 Screen Size
9445 Return to Game
9446 Main Menu
9447 640 x 480
9448 800 x 600
9449 1024 x 768
9450 Mouse Interface
9451 Two Buttons
9452 One Button
9453 One-Click Garrisoning
9454 1280 x 1024
9455 1600 x 1280
9456 Scroll\nSpeed
9457 Fast
9458 Slow
9471 Saved Game
9472 Start Game
9473 Cannot load that saved game.
9474 Select Saved Game
9500 Single Player
9501 Multiplayer
9502 Zone
9503 Learn to Play
9504 Map Editor
9505 History
9506 Options
9507 Credits
9508 About
9509 Exit
9514 Sound\nVolume
9515 Music\nVolume
9516 High
9517 Off
9518 Scroll\nSpeed
9519 Fast
9520 Slow
9521 Screen Size
9522 800 x 600
9523 1024 x 768
9524 1280 x 1024
9525 1600 x 1280
9526 Allow Audio Taunts
9527 One-Click Garrisoning
9528 Two-Button Mouse Interface
9529 Hotkeys
9530 High
9531 Medium
9532 Low
9533 Graphics\nDetail
9540 The MSN Gaming Zone is a free matchmaking service that you can use to find opponents 24 hours a day.\n\nTo use the Zone, Age of Empires II closes, then starts your Internet browser, which will go to the Zone Web site.
9541 Go to the Zone
9542 http://www.zone.com
9611 Multiplayer Connection
9612 Name
9613 Connection Type
9614 MSN Gaming Zone
9615 You must enter a valid player name.
9616 That service is currently inactive.
9617 A link could not be established using the selected service.
9618 No multiplayer connections are available.
9619 Start your Web browser and go to the MSN Gaming Zone?
9620 Local (LAN) TCP/IP Connection
9631 Multiplayer Games
9632 Join
9633 Show Games
9634 Create
9635 Unable to join game.
9636 There are no games to join.
9637 Create (Restore)
9638 Create Game
9639 Multiplayer Setup
9640 Select Game to Join
9641 Looking for games ...
9642 Game Name
9643 Click Show Games to see a list of games. Click Create to start a new game.
9644 You must enter a game name.
9645 Unable to create game. For TCP/IP games, you may need to connect to the Internet before starting Age of Empires II.
9646 Player
9647 Team
9648 -
9651 You
9652 Player %d
9653 Random Map
9654 Map Type: %s
9655 Players:
9656 Reveal Map: %s
9657 Enabled
9658 Disabled
9659 Enable Cheating: %s
9660 Victory: %s
9661 Victory: %s (%d%%)
9662 Victory: %s (%d)
9663 I'm Ready!
9664 I'm Not Ready!
9665 All players must be ready for a game to start.
9666 The selected scenario is invalid.
9667 This scenario only supports up to %d players.
9668 Everyone must select a unique civilization.
9669 This scenario requires exactly %d players.
9670 You cannot start a game with only one player.
9671 You cannot start a game with no computer players.
9672 Do you want to eject %s?
9673 You were dropped from the game.
9674 The game was canceled.
9675 Percent
9676 Count
9677 Quantity
9678 Multiplayer Game
9679 Single-Player Game
9680 Name
9681 Civilization
9682 Game Settings
9683 Computer
9684 Closed
9685 Open
9686 None
9687 Chat
9688 Other Players
9689 This scenario contains Individual Victory conditions that cannot be customized.
9690 Map Size: %s
9691 Map Type
9692 This is a game played on a random map. The next screen allows you to change random map settings.
9693 %s is running the wrong version of the game.
9694 %s is using the wrong connection type.
9695 CD
9696 Difficulty Level: %s
9697 %s does not have this scenario or has a different version of it.
9698 %s is not running the same version of the game. Everyone must run the same version of Age of Empires II before you can start the game.
9699 The host is not running the same version of the game. Everyone must run the same version of Age of Empires II to play a multiplayer game.
9700 Age: %s
9701 Resources: %s
9702 Low
9703 Medium
9704 High
9705 Fixed Positions: %s
9706 Lengthen Combat: %s
9707 Disable Trading: %s
9708 Full Tech Tree: %s
9709 Scenario: %s
9710 Start Game
9711 IP
9712 Population Limit: %d
9713 Pathfinding: %s
9714 Restoring Saved Game: %s
9715 Host game does not match with players: %s
9716 Have not yet sent required files to all players.
9717 Have not yet received files required to start the game.
9718 Game saved and exited for restoring.
9719 No valid saved game to restore from.
9720 Wait: %s
9721 Quit: %s
9722 Custom Scenario
9723 Enable Cheating
9724 Reveal Map
9725 Loading list of scenarios ...
9726 Select Scenario
9727 Players
9728 Scenario Instructions
9729 Fixed Positions
9730 Lengthen Combat
9731 Disable Trading
9732 Full Tech Tree
9733 Units
9734 Starting Age
9735 Resources
9736 Low
9737 Medium
9738 High
9741 Pathfinding
9742 Default
9743 Medium
9744 High
9747 Population Limit
9748 Restore Game
9749 %s Scenario Settings
9750 Scenario Settings
9751 Death Match
9752 A game played on a random map where each player gets 20,000 of each resource.
9753 Regicide
9754 Castles, kings, and things.
9755 Normal
9756 Explored
9757 All Visible
9758 No Fog
9760 Scenario
9780 1,500 years (2:00 hr)
9781 1,300 years (1:45 hr)
9782 1,100 years (1:30 hr)
9783 900 years (1:15 hr)
9784 700 years (60 min)
9785 500 years (40 min)
9786 300 years (25 min)
9787 Transferring File
9788 Restore Multiplayer Game
9789 You must have at least one member from two opposing teams in the game to restore.
9790 Have not yet sent savegame to all players.
9791 Have not yet received savegame.
9792 Game exited with valid savegame.
9793 Ping
9794 A different scenario by the same name already exists on this system. Exit the game, delete the scenario, and then join this game.
9795 Game Speed: %s (Locked)
9796 Game Speed: %s
9797 Teams Locked: %s
9798 recorded game
9799 Tech tree
9800 Game has gone out of sync (an error occurred). The game has been saved and exited for restoring.
9801 Out of sync.
9802 Game Title: %s
9803 Game Creation Time: %s
9804 My Player Name: %s
9805 Game Type:
9806 Death Match Game
9807 Random Map Game
9808 Regicide Game
9809 Scenario Game
9810 Map Type and Size:
9811 Map Size: %s
9812 Other Players:
9813 Invalid multiplayer savegame.
9814 Conquer all enemies.
9815 Locate %d discoveries.
9816 Control %d relics.
9817 Control %d ruins.
9818 Accumulate %d gold.
9819 Explore %d%% of the known world.
9820 Standard Game: Win this game by constructing a Wonder, by capturing all relics, or by destroying all enemies.
9821 Time Limit Game: Win this game by achieving the highest score within the specified time.
9822 Score Game: Win this game by achieving the specified score.
9823 Conquest Game: Win this game by destroying all enemy villagers, military units, boats, and buildings.
9824 Reset
9831 Send Messages to
9832 Chat
9833 Allies
9834 Enemies
9835 Everyone
9836 Return to Game
9837 Comment
9838 Select Player
9839 ^
9840 v
9841 Show Games
9842 Recent Games
9843 Enter Host machine name or IP address
9846 Regicide Game: Win this game by killing all enemy Kings, by constructing a Wonder, or by capturing all relics.
9847 Regicide Game (Time Limit): Win this game by killing all enemy Kings or by achieving the highest score within the specified time.
9848 Regicide Game (Score): Win this game by killing all enemy Kings or by achieving the specified score.
9849 Regicide Game (Conquest): Win this game by killing all enemy Kings.
9851 Diplomacy
9852 Civilization
9853 Ally
9854 Neutral
9855 Enemy
9856 Pay Tribute (cost %d%%)
9857 Allied Victory
9858 OK
9859 Clear Tributes
9860 Exit
9861 100 Gold
9862 Name
9863 You need a Market to pay tribute.
9864 Our Stance
9865 Their
9866 Stance
9871 Score
9872 Military\nStats
9873 Economy\nStats
9874 Technology\nStats
9875 Society\nStats
9876 Timeline
9881 Return to Game
9882 Main Menu
9883 Scenario Menu
9884 Quit
9886 Military
9887 Economy
9888 Technology
9889 Society
9890 Total Score
9896 Units\n Killed
9897 Units\n Lost
9898 Buildings Razed
9899 Buildings Lost
9900 Units\n Converted
9901 Largest\n Army
9906 Food\n Collected
9907 Wood\n Collected
9908 Stone\n Collected
9909 Gold\n Collected
9910 Trade\n Profit
9911 Tribute\n Sent / Rcvd
9916 Feudal \n Age
9917 Castle \n Age
9918 Imperial \n Age
9919 % Map \n Explored
9920 Research\n Count
9921 Research\n Percent
9926 Total\n Wonders
9927 Total\n Castles
9928 Relics\n Captured
9929 Relic\n Gold
9930 Villager\n High
9931 Survival \n to Finish
9936 Achievements
9937 Player Names
9938 Score
9939 Military
9940 Economy
9941 Technology
9942 Society
9943 Timeline
9944 Yr
9945 Teams
9946 Play Again
9950 Select
9951 Taunts
9952 Send
9953 Multiplayer Save
9954 Auto Save
9955 Out of Sync Save
10010 Map
10011 Terrain
10012 Players
10013 Units
10014 Individual Victory
10015 Messages
10016 Cinematics
10017 Options
10018 Diplomacy
10019 Global Victory
10020 Menu
10021 Triggers
10050 You need to make at least one player active.
10051 One or more civilizations must be set to Player Type: Either.
10101 <None>
10102 Gaia
10103 Place
10104 Delete
10105 Move
10106 Rotate
10107 Random
10108 Select
10109 Garrison
10110 Garrison Delete
10111 Units
10112 Building
10113 Other
10114 Heroes
10211 Computer
10212 Either
10230 Random
10231 Britons
10232 Franks
10233 Goths
10234 Teutons
10235 Japanese
10236 Chinese
10237 Byzantines
10238 Persians
10239 Saracens
10240 Turks
10241 Vikings
10242 Mongols
10243 Celts
10244 Extra1
10245 Extra2
10246 Extra3
10247 Extra4
10248 Baseline
10250 Tribe Name
10251 Food
10252 Wood
10253 Stone
10254 Gold
10255 Name
10256 Player Type
10257 Civilization
10258 Personality
10259 Strategy
10260 City Plan
10261 Starting Age
10262 Ore
10263 Goods
10264 Color
10319 Technologies
10321 < None >
10322 Bring Object to Object
10323 Bring Object to Area
10324 Create # of Objects
10325 Create Objects in Area
10326 Destroy # of Objects
10327 Destroy Specific Object
10328 Destroy All Objects
10329 Destroy Player
10330 Capture Object
10331 Gold Stockpile
10332 Food Stockpile
10333 Wood Stockpile
10334 Stone Stockpile
10335 Population
10336 Age
10337 Exploration
10338 Other Attributes
10340 Number of Players
10341 Player 1
10342 Player 2
10343 Player 3
10344 Player 4
10345 Player 5
10346 Player 6
10347 Player 7
10348 Player 8
10349 You
10351 Object Type
10352 Victory Condition
10353 Victory Type
10354 Set Object
10355 Set Destination
10356 Go to Destination
10357 Quantity
10358 Which Player
10359 1 Player
10360 2 Players
10361 3 Players
10362 4 Players
10363 5 Players
10364 6 Players
10365 7 Players
10366 8 Players
10370 Razings
10371 Conversions
10372 Kill Ratio
10373 Wonders
10374 Military Population
10375 Technologies
10376 Kills
10377 Villager Population
10378 Any One
10379 All
10380 Quantity
10381 Which Conditions
10390 Standard
10391 None
10392 Relics
10400 ARCHER
10401 10401 not used
10402 TRADE BOAT
10403 BUILDING
10404 CIVILIAN
10405 SOLDIER
10406 CAVALRY
10407 SIEGE WEAPON
10408 10408 not used
10409 10409 not used
10410 PRIEST
10411 TRANSPORT BOAT
10412 FISHING BOAT
10413 WAR_BOAT
10414 10414 not used
10415 10415 not used
10416 10416 not used
10417 10417 not used
10418 WALLS
10419 PHALANX
10420 10420 not used
10421 FLAGS
10422 10422 not used
10423 CAVALRY ARCHER
10424 GATES
10425 RELIC
10426 10426 not used
10427 HAND CANNONEER
10428 TWO HANDED SWORD
10429 PIKEMAN
10430 SCOUT CAVALRY
10431 FARM
10432 SPEARMAN
10433 PACKED SIEGE UNITS
10434 TOWER
10435 10435 not used
10436 UNPACKED SIEGE UNITS
10437 10437 not used
10438 10438 not used
10439 10439 not used
10440 SHEEP
10441 KING
10500 None
10501 Bring Object to Area
10502 Bring Object to Object
10503 Own Objects
10504 Own Fewer Objects
10505 Objects in Area
10506 Destroy Object
10507 Capture Object
10508 Accumulate Attribute
10509 Research Technology
10510 Timer
10511 Object Selected
10512 AI Signal
10513 Player Defeated
10514 Object Has Target
10515 Object Visible
10516 Object Not Visible
10517 Researching Tech
10518 Units Garrisoned
10519 Difficulty Level
10520 10520
10550 None
10551 Change Diplomacy
10552 Research Technology
10553 Send Chat
10554 Play Sound
10555 Tribute
10556 Unlock Gate
10557 Lock Gate
10558 Activate Trigger
10559 Deactivate Trigger
10560 AI Script Goal
10561 Create Object
10562 Task Object
10563 Declare Victory
10564 Kill Object
10565 Remove Object
10566 Change View
10567 Unload
10568 Change Ownership
10569 Patrol
10570 Display Instructions
10571 Clear Instructions
10572 Freeze Unit
10573 Use Advanced Buttons
10602 Small Islands
10603 Large Islands
10604 Coastal
10605 Inland
10606 Highland
10607 Continental
10608 Mediterranean
10609 Hill Country
10610 Narrows
10611 Tiny (2 player)
10612 Small (3 player)
10613 Medium (4 player)
10614 Normal (6 player)
10615 Large (8 player)
10616 Giant
10621 Grass 1
10622 Dirt 1
10623 Forest
10624 Water 1
10625 Palm Desert
10626 Oak Forest
10627 Shallows
10628 Pine Forest
10629 Water 2
10631 Elevation
10632 Blue
10633 Red
10634 Yellow
10635 Purple
10636 Orange
10637 Green
10638 Gray
10639 Cyan
10640 Grass 2
10641 Grass 3
10642 Dirt 2
10643 Dirt 3
10644 Water 3
10645 Road 1
10646 Road 2
10647 Beach
10648 Desert
10649 Bamboo
10650 Leaves
10651 Ice
10652 Blank Map
10653 Random Map
10654 Seed Map
10655 Default Terrain
10656 Map Size
10657 Map Type
10658 Seed
10659 Seed
10660 Generate Map
10661 ~ Generating Map ~
10662 Map
10663 AI Map Type
10671 Brush Size
10672 Tiny
10673 Small
10674 Medium
10675 Large
10676 Huge
10681 Brush Type
10682 Cliffs
10683 Clean Up
10684 Terrain
10685 Map Copy
10686 Erase
10687 Erase Units
10688 Erase Buildings
10690 Copy Selected Map Area
10691 Go to Copy Mode
10692 Rotate Left
10693 Rotate Right
10694 Flip Left/Right
10695 Flip Up/Down
10696 Paint Mode
10697 Copy Mode
10698 Yes Change Player
10699 Player to Change to
10700 No Change Player
10701 Ally
10702 Neutral
10703 Enemy
10704 Allied Victory
10705 Erase Units
10706 Erase Buildings
10708 AI Trigger
10709 Info
10710 New
10711 Delete
10712 New Cond
10713 New Effect
10714 Delete
10715 Scenario Triggers
10716 Conditions & Effects
10718 Trigger Name
10719 Trigger Description
10720 String Table ID
10721 Conditions List
10722 Effects List
10723 Timer
10724 Set Area
10725 Go to Area
10726 Set Object
10727 Go to Object
10728 Set Next Object
10729 Go to Next Object
10730 Object List
10731 Quantity
10732 Technologies
10733 Target Player
10734 Attributes List
10735 Trigger
10736 Sound File
10737 Message
10738 Diplomacy State
10739 AI Trigger Number
10740 Condition
10741 Effect
10742 Trigger List
10743 Source Player
10744 Tribute List
10745 Set Gate
10746 Go to Gate
10747 Sound Resource ID
10748 Set Location
10749 Go to Location
10750 Trigger Starting State
10751 On
10752 Off
10753 Trigger Looping
10754 Yes
10755 No
10756 Object Group
10757 Object Type
10758 Set Objects
10759 Go to Objects
10760 Building
10761 Civilian
10762 Military
10763 Other
10764 Object List Type
10765 Units
10766 Buildings
10767 Heroes
10768 Others
10769 Display as Objective
10770 Description Order
10771 Number
10772 AI Signal Value
10773 AI Signal
10774 Difficulty Level
10775 Select Player
10776 Name
10777 New
10778 Remove
10779 Are you sure you want to remove player %s?
10780 Name
10781 New Player
10782 Easiest
10783 Easy
10784 Moderate
10785 Hard
10786 Harder
10801 History
10802 Instructions
10803 Instructions
10804 Victory Condition
10805 Failure
10806 Scenario Instructions
10807 Hints
10808 Victory
10809 Loss
10810 String Table
10875 Arabia
10876 Archipelago
10877 Baltic
10878 Black Forest
10879 Coastal
10880 Continental
10881 Crater Lake
10882 Fortress
10883 Gold Rush
10884 Highland
10885 Islands
10886 Mediterranean
10887 Migration
10888 Rivers
10889 Team Islands
10890 Random
10910 Objectives
10912 Hints
11001 Pregame Cinematic
11002 Victory Cinematic
11003 Loss Cinematic
11004 Scenario Instruction Map
11050 Set size of map to Tiny.
11051 Set size of map to Small.
11052 Set size of map to Medium.
11053 Set size of map to Large.
11054 Set size of map to Huge.
11055 Set size of map to Very Huge.
11056 Set map type to Small Islands.
11057 Set map type to Large Islands.
11058 Set map type to Coastal.
11059 Set map type to Inland.
11060 Set map type to Highland.
11061 Set map type to Continental.
11062 Set map type to Mediterranean.
11063 Set map type to Hill Country.
11064 Set map type to Narrows.
11065 Set victory condition to Default.
11066 Set victory condition to Standard.
11067 Set victory condition to Conquest.
11068 Set victory condition to Time.
11069 Set victory condition to Score.
11101 Loading list of campaigns ...
11201 Campaign Editor
11202 Campaign Filename
11203 Load
11204 Save
11205 Add
11206 Remove
11207 Scenarios
11208 Campaign Scenarios
11209 Do you want to save your changes to campaign\n %s?
11210 Default Campaign
11211 At least one scenario is required in a campaign.
11212 Cannot save. You must enter a campaign name.
11213 Custom Campaign
11214 Select Campaign
11215 Difficulty Level
11216 Hardest
11217 Hard
11218 Moderate
11219 Easy
11220 Easiest
11221 Up
11222 Down
11223 You cannot use that file name.
11241 Main Menu
11242 Campaigns
11251 Campaign Menu
11252 Main Menu
11300 %d Years
11301 Wonder: %d Years
11302 Relics: %d Years
11303 Ruins: %d Years
11350 Time (Hr:Min)
11351 World Population
11352 Wonder
11353 Battle
11354 Player
11355 Construction
11356 Destruction
11357 Event
11358 Extinction
11359 Dark
11360 Feudal
11361 Castle
11362 Imperial
11363 Age
11364 Player's Population Percentage
12001 Aggressive
12002 Compassionate
12003 Defensive
12004 Friendly
12005 Passive
12006 Vengeful
12100 Restart Replay from the beginning?
12101 Watching Player
12102 Fog of War
12103 Demo Loop
12104 View Lock
12106 The game will begin in %d seconds.
12107 The game is starting...
12108 <Team>
12109 The game countdown was canceled.
12110 Make sure the settings at the right are correct.
12111 Click the I'm Ready! button if you see a mistake.
12112 Scenario game type is locked. You must select a scenario. Click the Game Type drop-down list.
12113 Cannot join game. The session does not exist. Please select a different game to join.
12114 Cannot join game. DirectPlay has not been initialized. Refresh by reselecting the multiplayer icon.
12115 Already connecting to a game. Please wait.
12116 No new players allowed in this session -- game is full.
12117 Unable to join game.
12118 DirectPlay Error: Unable to create the local player for the multiplayer session.
12119 No matching savegame found.
12120 Scenario Name %s:
13001 Granary
13002 Storage Pit
13003 Dock
13004 Barracks
13005 Market
13006 Archery Range
13007 Stable
13008 Temple
13009 Govt Ctr
13010 Siege Workshop
13011 Academy
13012 Feudal Age
13013 Castle Age
13014 Imperial Age
13015 Disable Technology
13016 Town Center
13017 Wonder
13018 Testing Difficulty
13019 Disable Buildings
13020 Units
13021 Techs
13022 Disabled List
13023 Full List
13024 <<
13025 >>
13026 <
13027 >
13028 Disable Units
13029 Disable Buildings
13030 Set View
13031 Go to View
13101 Slow
13102 Normal
13103 Fast
13104 Wait
13105 Continue Game
13106 Resigned
13107 Player Dropped
13108 Are you sure you want to exit the game?
13109 Are you sure you want to save and exit the game?
13110 Game Details
13111 A different scenario by the same name (%s) already exists on this system. Exit the game, delete this scenario, and then join this game.
13112 The game has timed out retrieving settings from the lobby. Click OK to exit.
13113 Error writing to disk during file transfer. You may be out of disk space. Exit the game, check disk space, and restart the game.
13114 The game countdown was canceled because an invalid player attempted to join the game.
13115 Vote:
13116 Resign and Quit
13117 Player:
13118 Ping:
13119 Vote/Status:
13120 Initiated vote to save and exit the game.
13121 Error during file transfer. Exit the game and verify disk space.
13122 Chose to continue the game instead of save and exit.
13500 The AI filename \'%s\' is longer than 30 characters.
13510 Game Type
13511 Map Type
13512 Map Size
13513 Difficulty
13514 Resources
13515 Starting Age
13516 Population
13517 Game Speed
13518 Victory
13519 Time
13520 Score
13521 Team Together
13522 Reveal Map
13523 Lock Teams
13524 All Techs
13525 Lock Speed
13526 Allow Cheats
13540 Scenario ...
13541 Other Players
13542 Record Game
14068 Knight
14070 Cavalier
14078 Spearman
14079 Militia
14080 Man-at-Arms
14081 Long\nSwordsman
14083 Archer
14084 Crossbowman
14085 Cavalry\nArcher
14086 Hand\nCannoneer
14087 Elite\nSkirmisher
14088 Skirmisher
14089 Trade Cog
14090 Fishing\nShip
14091 War Galley
14093 Bombard\nCannon
14094 Battering\nRam
14095 Mangonel
14096 Scorpion
14097 Trebuchet
14099 Monk
14100 Trade Cart
14101 Cataphract
14102 Chu Ko Nu
14103 Mameluke
14104 Huskarl
14105 Janissary
14106 Longboat
14107 Longbowman
14108 Mangudai
14109 War Elephant
14110 Samurai
14111 Throwing\nAxeman
14112 Teutonic\nKnight
14113 Woad Raider
14121 Villager
14128 Archery\nRange
14131 Blacksmith
14135 Barracks
14138 Monastery
14142 Castle
14144 Dock
14149 Farm
14154 Guard\nTower
14155 Keep
14156 Bombard\nTower
14157 Mill
14161 Market
14164 Town\nCenter
14169 Siege\nWorkshop
14171 Stable
14176 University
14178 Watch\nTower
14182 Wonder
14185 Gate
14202 Palisade\nWall
14203 Stone\nWall
14204 Fortified\nWall
14287 Cannon\nGalleon
14289 Capped\nRam
14309 Galleon
14326 Scout\nCavalry
14344 House
14381 Trebuchet
14408 Pikeman
14409 Halberdman
14411 Two-Handed\nSwordsman
14412 Heavy\nCav Archer
14416 Camel
14417 Heavy\nCamel
14418 Arbalest
14424 Demolition\nShip
14425 Heavy\nDemo Ship
14426 Fire Ship
14429 Fast\nFire Ship
14436 Galley
14439 Heavy\nScorpion
14443 Transport\nShip
14444 Light\nCavalry
14446 Siege\nRam
14448 Onager
14451 Elite\nCataphract
14452 Elite\nChu Ko Nu
14453 Elite\nMameluke
14454 Elite\nHuskarl
14455 Elite\nJanissary
14456 Elite\nLongbowman
14457 Elite\nLongboat
14458 Elite\nMangudai
14459 Elite\nWar Elephant
14460 Elite\nSamurai
14461 Elite Throwing\nAxeman
14462 Elite Teutonic\nKnight
14463 Elite\nWoad Raider
14464 Lumber\nCamp
14469 Champion
14471 Paladin
14487 Mining\nCamp
14493 Siege\nOnager
14495 Fish Trap
14504 Outpost
14573 Elite Cannon\nGalleon
14574 Berserk
14576 Elite\nBerserk
16068 N
16078 E
16079 S
16083 A
16085 C
16086 E
16087 R
16089 T
16090 F
16093 C
16094 R
16095 A
16096 N
16097 R
16099 T
16100 T
16101 T
16106 L
16121 C
16128 A
16131 S
16135 B
16138 Y
16142 V
16144 D
16149 F
16156 J
16157 I
16161 M
16164 N
16169 K
16171 L
16176 U
16178 T
16182 O
16185 191
16202 P
16203 W
16287 C
16326 T
16344 E
16416 C
16424 D
16426 R
16436 A
16443 P
16464 Z
16487 G
16495 R
16504 Q
16959 Not Used 99999
17008 Town\nWatch
17012 Crop\nRotation
17013 Heavy\nPlow
17014 Horse\nCollar
17015 Guilds
17017 Banking
17019 Cartography
17022 Loom
17023 Coinage
17034 War\nGalley
17035 Galleon
17037 Cannon\nGalleon
17039 Husbandry
17045 Faith
17047 Chemistry
17050 Masonry
17051 Architecture
17054 Treadmill\nCrane
17055 Gold\nMining
17063 Keep
17067 Forging
17068 Iron\nCasting
17074 Scale\nMail Armor
17075 Blast\nFurnace
17076 Chain\nMail Armor
17077 Plate\nMail Armor
17080 Plate\nBarding Armor
17081 Scale\nBarding Armor
17082 Chain\nBarding Armor
17085 Hand\nCannoneer
17090 Tracking
17093 Ballistics
17094 Scorpion
17096 Capped\nRam
17098 Elite\nSkirmisher
17100 Crossbowman
17101 Feudal Age
17102 Castle Age
17103 Imperial Age
17150 Bodkin\nArrow
17151 Bracer
17163 Fortified\nWall
17165 Bombard\nCannon
17172 Fletching
17174 not used #17174
17176 Pikeman
17180 Gold Shaft\nMining
17186 Guard\nTower
17189 Double-Bit\nAxe
17190 Bow Saw
17204 Long\nSwordsman
17207 Cavalier
17208 Padded\nArcher Armor
17209 Leather\nArcher Armor
17210 Squires
17211 Wheelbarrow
17216 Ring\nArcher Armor
17217 Two-Handed\nSwordsman
17218 Heavy\nCav Archer
17220 Illumination
17221 Sanctity
17222 Block\nPrinting
17230 Man-at-Arms
17231 Two-Man\nSaw
17233 Arbalest
17235 Heavy\nCamel
17242 Fast\nFire Ship
17243 Heavy\nDemo Ship
17244 Heavy\nScorpion
17246 Hand Cart
17249 Fervor
17250 #17250
17259 Paladin
17260 Champion
17261 Light\nCavalry
17262 Onager
17263 Siege\nRam
17276 Stone\nMining
17277 Stone Shaft\nMining
17282 Town\nPatrol
17315 Redemption
17316 Atonement
17319 Conscription
17320 Bombard\nTower
17321 Murder\nHoles
17322 Sappers
17323 Siege\nOnager
17372 Careening
17373 Dry Dock
17374 Heated\nShot
17375 Elite Cannon\nGalleon
17376 Hoardings
17377 Shipwright
17378 Siege\nEngineers
17379 not used 17379
17381 Elite\nLongbowman
17382 Elite\nCataphract
17383 Elite\nWoad Raider
17384 Elite\nChu Ko Nu
17386 Elite\nHuskarl
17387 Elite\nSamurai
17388 Elite\nMangudai
17389 Elite\nWar Elephant
17390 Elite\nMameluke
17391 Elite Teutonic\nKnight
17392 Elite\nJanissary
17393 Elite\nLongboat
17394 Elite Throwing\nAxeman
17401 Elite\nBerserk
17408 Spies/Treason
19000 Delete Unit
19001 Send Chat Message
19002 Set Gather Point
19004 Speed Up Game
19005 Slow Down Game
19006 Scroll Left
19007 Scroll Right
19008 Scroll Up
19009 Scroll Down
19010 Display Game Time
19011 Display Achievements Screen
19012 Garrison
19023 Go to Next Idle Villager
19024 Go to Last Notification
19025 Go to Selected Object
19026 Go to Town Center
19027 Go to Market
19028 Review Chat Messages Backward
19029 Review Chat Messages Forward
19030 Knight, Cavalier, Paladin (knights)
19031 Camel, Heavy Camel
19034 Spearman, Pikeman
19035 Militia, Man-at-Arms, etc. (swordsmen)
19038 Archer, Crossbowman, Arbalest (archers)
19040 Cavalry Archer, Heavy Cavalry Archer
19041 Hand Cannoneer
19043 Skirmisher, Elite Skirmisher
19044 Trade Cog
19045 Fishing Ship
19047 Bombard Cannon
19049 Scorpion, Heavy Scorpion
19051 Monk
19052 Trade Cart
19053 Create Longboat
19054 Villager
19055 Cannon Galleon
19056 Battering Ram, Capped Ram, Siege Ram
19059 Galley, War Galley, Galleon
19060 Scout Cavalry, Light Cavalry
19062 Archery Range
19063 Blacksmith
19064 Barracks
19065 Monastery
19066 Castle
19067 Dock
19068 Go to Next Idle Military Unit
19200 Farm
19201 Tower
19202 Fish Trap
19203 Outpost
19204 Bombard Tower
19205 Siege Workshop
19206 Stable
19207 Trade Workshop
19208 University
19209 Wonder
19210 Palisade Wall
19211 Stone Wall
19213 House
19214 Economic Buildings
19215 Military Buildings
19216 Stop
19219 Stand Ground
19220 Attack Ground
19221 Heal
19222 Convert
19223 Attack
19224 Repair
19225 Unload
19226 Aggressive
19227 Defend
19228 No Attack
19229 Guard
19230 Follow
19231 Patrol
19232 Scout Cavalry
19235 Flare
19236 Mill
19237 Market
19238 Town Center
19239 Unselect
19240 Cancel
19241 Pack
19242 Unpack
19243 More Buildings
19244 Create Group #1
19245 Create Group #2
19246 Create Group #3
19247 Create Group #4
19248 Create Group #5
19249 Create Group #6
19250 Create Group #7
19251 Create Group #8
19252 Create Group #9
19253 Ungroup
19254 Select Group #1
19255 Select Group #2
19256 Select Group #3
19257 Select Group #4
19258 Select Group #5
19259 Select Group #6
19260 Select Group #7
19261 Select Group #8
19262 Select Group #9
19264 Gate
19267 Trebuchet
19268 Display Statistics
19269 Go to Barracks
19270 Go to Archery Range
19271 Go to Stable
19272 Go to Siege Workshop
19273 Go to Dock
19274 Go to Monastery
19275 Go to Blacksmith
19276 Go to Mill
19277 Go to University
19278 Ungarrison
19279 Fire Ship, Fast Fire Ship
19280 Demolition Ship, Heavy Demolition Ship
19282 Display Technology Tree
19283 Lumber Camp
19284 Transport
19285 Mangonel, Onager, Siege Onager
19286 Trade Cart
19288 Mining Camp
19289 Flare
19290 Go to Castle
19291 Go to Mining Camp
19292 Go to Lumber Camp
19293 Mini-map Combat Mode
19294 Mini-map Economic Mode
19295 Mini-map Normal Mode
19296 Extended Help
19297 Advanced Commands
19298 Diplomacy
19299 Menu
19300 Objectives
19301 Chat Dialog
19302 Horde
19303 Box
19304 Line
19305 Staggered
19306 Flank
19307 Choose Formation
19308 Wheel Left
19309 Wheel Right
19310 About Face
19311 Disband Formation
19312 Patrol
19313 Guard
19314 Follow
19315 Aggressive
19316 Defensive
19317 Stand Ground
19318 No Attack
19319 Ring Town Bell
19320 Build Longboat
19321 Build Trebuchet
19322 Build Unique Unit
19323 Pause Game
19324 Go Back to Work
19325 Save Game
19499 default
19500 BACKSPACE
19501 TAB
19503 ENTER
19510 SPACEBAR
19511 PAGE UP
19512 PAGE DOWN
19513 END
19514 HOME
19515 LEFT
19516 UP
19517 RIGHT
19518 DOWN
19523 INSERT
19524 DELETE
19529 Numpad 0
19530 Numpad 1
19531 Numpad 2
19532 Numpad 3
19533 Numpad 4
19534 Numpad 5
19535 Numpad 6
19536 Numpad 7
19537 Numpad 8
19538 Numpad 9
19539 Numpad *
19540 Numpad +
19541 SEPARATOR
19542 Numpad -
19543 Numpad .
19544 Numpad /
19545 F1
19546 F2
19547 F3
19548 F4
19549 F5
19550 F6
19551 F7
19552 F8
19553 F9
19554 F10
19555 F11
19556 F12
19557 F13
19558 F14
19559 F15
19560 F16
19561 F17
19562 F18
19563 F19
19564 F20
19565 F21
19566 F22
19567 F23
19568 F24
19600 =
19601 -
19602 .
19603 /
19700 CTRL-
19701 ALT-
19702 SHIFT-
19703 [
19704 ]
19705 \
19706 ;
19707 '
19708 ,
19710 Wheel Up
19711 Wheel Down
19712 Middle Button
19714 Hotkeys
19715 Reset
19716 Reset All Keys
19717 Main Menu
19718 Back to Options
19719 Extra Button 1
19720 Extra Button 2
19721 `
19731 (%s)
19732 (Hotkey: %s)
19733 Warning: Another item's hotkey was cancelled
19734 Are you srue you want to set the hotkeys to default?
20000 Unit Commands
20001 Game Commands
20002 Scroll Commands
20003 Villager Build
20004 Town Center
20005 Mill
20006 Blacksmith
20007 Dock
20008 Barracks
20009 Archery Range
20010 Stable
20011 Siege Workshop
20012 Monastery
20013 Market
20014 Military Units
20015 Castle
20100 Tech Tree Title
20101 Close
20110 Dark
20111 Feudal
20112 Castle
20113 Imperial
20114 Age
20119 NOT AVAILABLE
20120 TECHNOLOGIES
20121 UNITS
20122 BUILDINGS
20123 node cost is:
20124 Not\n Researched
20125 Game Civilizations
20126 (Player)
20127 (Ally)
20128 \nResearched
20150 <b>Britons<b> \nOffensive civilization \n\n╖ Town Centers cost -50% \n╖ Foot archers (except skirmishers) have \n +1 range Castle Age, +1 range \n Imperial Age (for +2 total)\n╖ Shepherds work 25% faster \n\n<b>Unique Unit:<b> Longbowman (archer) \n\n<b>Team Bonus:<b> Archery Ranges work 20% faster
20152 <b>Goths<b> \nOffensive civilization \n\n╖ Infantry cost -10% Feudal Age, \n -15% Castle Age, -25% Imperial Age \n (these percentages are not cumulative) \n╖ Infantry +1 attack vs. buildings \n╖ Villagers +5 attack vs. wild boar \n╖ +10 population Imperial Age \n\n<b>Unique Unit:<b> Huskarl (infantry) \n\n<b>Team Bonus:<b> Barracks work 20% faster
20153 <b>Teutons<b> \nDefensive civilization \n\n╖ Monks heal from 2X as far \n╖ Towers garrison 2X units, fire 2X normal \n garrison arrows\n╖ Murder Holes free \n╖ Farms cost -33% \n╖ Town Center +2 attack/+5 range \n\n<b>Unique Unit:<b> Teutonic Knight (infantry) \n\n<b>Team Bonus:<b> units more resistant to \nconversion
20154 <b>Japanese<b> \nOffensive civilization \n\n╖ Fishing Ships 2X hit points; \n +2P armor; work rate +5% Dark Age, \n +10% Feudal Age, +15% Castle Age, \n +20% Imperial Age (these percentages \n are not cumulative) \n╖ Mill, Lumber Camp, Mining Camp \n cost -50% \n╖ Infantry attack 10% faster Feudal Age, \n 15% Castle Age, 25% Imperial Age \n (these percentages are not cumulative) \n\n<b>Unique Unit:<b> Samurai (infantry) \n\n<b>Team Bonus:<b> galleys +50% line of sight
20155 <b>Chinese<b> \nOffensive civilization \n\n╖ Start with +3 villagers but -150 food \n╖ Technologies cost -10% Feudal Age, \n -15% Castle Age, -20% Imperial Age \n (these percentages are not cumulative) \n╖ Town Centers support 10 population \n╖ Demolition ships +50% hit points \n\n<b>Unique Unit:<b> Chu Ko Nu (archer) \n\n<b>Team Bonus:<b> Farms +45 food
20156 <b>Byzantines<b> \nDefensive civilization \n\n╖ Buildings +10% hit points Dark Age, \n +20% Feudal Age, +30% Castle Age, \n +40% Imperial Age (these percentages \n are not cumulative) \n╖ Camels, skirmishers, Pikemen cost -25% \n╖ Fire ships +20% attack \n╖ Advance to Imperial Age costs -33% \n\n<b>Unique Unit:<b> Cataphract (cavalry) \n\n<b>Team Bonus:<b> Monks 3X heal speed
20157 <b>Persians<b> \nOffensive civilization \n\n╖ Start with +50 wood, food \n╖ Town Center, Dock 2X hit points; \n work rate +10% Feudal Age, \n +15% Castle Age, +20% Imperial Age \n (these percentages are not cumulative) \n\n<b>Unique Unit:<b> War Elephant (cavalry) \n\n<b>Team Bonus:<b> knights +2 attack vs. archers
20158 <b>Saracens<b> \nOffensive civilization \n\n╖ Market trade cost only 5% \n╖ Transport Ships 2X hit points, \n 2X carry capacity \n╖ Galleys attack 20% faster \n╖ Cavalry archers +3 attack vs. buildings \n\n<b>Unique Unit:<b> Mameluke (camel) \n\n<b>Team Bonus:<b> foot archers +1 attack vs. \nbuildings
24564 <b>Restart<b> \nThis button restarts the replay of the game from the beginning.
24565 <b>View Lock Toggle<b> \nWhen selected, follows what the player was watching when the game was recorded.
24566 <b>Fog of War Toggle<b> \nThis button turns on or off the fog of war (gray shading).
24567 <b>Demo Loop Toggle<b> \nThis button enables looping the recorded game.
24568 <b>Pause<b> \nThis button pauses the playback.
24569 <b>Fast Playback<b> \nThis button speeds up the playback.
24570 <b>Slow Playback<b> \nThis button slows down the playback.
24571 <b>Normal Speed Playback<b> \nThis button sets the playback speed to the base speed.
24572 <b>Watching Player<b> \nSelect the player you want to watch.
26068 Create <b> Knight<b> (<cost>) \nFast and heavy cavalry. <i> Upgrades: attack, armor (Blacksmith); speed, to Cavalier 300F, 300G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26069 not used #26069
26070 Create <b> Cavalier<b> (<cost>) \nStronger than Knight. <i> Upgrades: attack, armor (Blacksmith); speed, to Paladin 1300F, 750G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26078 Create <b> Spearman<b> (<cost>) \nMedium infantry. Attack bonus vs. cavalry, especially War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Pikeman 215F, 90G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26079 Create <b> Militia<b> (<cost>) \nBasic infantry swordsman. Quick and cheap to create. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Man-at-Arms 100F, 40G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26080 Create <b> Man-at-Arms<b> (<cost>) \nStronger than Militia. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Long Swordsman 200F, 65G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26081 Create <b> Long Swordsman<b> (<cost>) \nStronger than Man-at-Arms. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Two-Handed Swordsman 300F, 100G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26083 Create <b> Archer<b> (<cost>) \nQuick and light. Weak at close range; excels at battle from distance. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Crossbowman 125F, 75G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26084 Create <b> Crossbowman<b> (<cost>) \nStronger than Archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Arbalest 350F, 300G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26085 Create <b> Cavalry Archer<b> (<cost>) \nFast, with ranged attack. Ideal for hit-and-run attacks. <i> Upgrades: speed (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26086 Create <b> Hand Cannoneer<b> (<cost>) \nPowerful close attack; inaccurate at range. Keeps non-ranged units (like cavalry) from closing on other units. Like archers, weak vs. non-ranged units that get close. Must first research for 450F, 200G. <i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26087 Create <b> Elite Skirmisher<b> (<cost>) \nStronger than Skirmisher. Attack bonus vs. archers. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26088 Create <b> Skirmisher<b> (<cost>) \nRanged unit equipped with armor vs. archer attacks. Attack bonus vs. archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Elite Skirmisher 250W, 160G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26089 Build <b> Trade Cog<b> (<cost>) \nUsed to trade with other players by sea. Carries goods from your Dock to another player's Dock and brings back gold. The farther the Dock, the higher your profit. To trade, click the Trade Cog, then right-click an allied or neutral Dock. <i> Upgrades: armor, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26090 Build <b> Fishing Ship<b> (<cost>) \nGathers food from jumping fish and Fish Traps. Returns fish to the Dock automatically in the same way villagers return food to the Town Center. <i> Upgrades: armor, cost, speed (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26091 Build <b> War Galley<b> (<cost>) \nStronger than Galley. <i> Upgrades: armor, cost, speed, to Galleon 400F, 315W (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26093 Build <b> Bombard Cannon<b> (<cost>) \nPowerful mobile anti-building siege weapon. Attack bonus vs. buildings, ships. Can be used vs. units but excels vs. structures. Weak vs. close nonranged units. Must first research for 500F, 250G. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26094 Build <b> Battering Ram<b> (<cost>) \nSlow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. buildings. Resistant to archer attack. <i> Upgrades: attack (University); to Capped Ram 300F, 250G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26095 Build <b> Mangonel<b> (<cost>) \nWheeled siege weapon used to attack a small mass of units. Area of effect attack. Can attack ground. Weak vs. close nonranged units. <i> Upgrades: attack, range (University); to Onager 800F, 500G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26096 Build <b> Scorpion<b> (<cost>) \nLight artillery that fires large arrowlike bolts. Effective vs. large masses because shot damages multiple units. Weak vs. nearby units. <i> Upgrades: attack, range (University); to Heavy Scorpion 1000F, 1100W (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26099 Create <b> Monk<b> (<cost>) \nSlow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons). Strong vs. slow, nonranged units, such as infantry. Weak vs. fast, ranged units, such as archers. <i> Upgrades: at Monastery.<i> \n<hp> <attack> <armor> <piercearmor> <range>
26100 Build <b> Trade Cart<b> (<cost>) \nUsed to trade with other players by land. Carries goods from your Market to another player's Market and brings back gold. The farther the Market, the higher your profit. To trade, click the Trade Cart, then right-click an allied or neutral Market. <i> Upgrades: more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26101 Create <b> Cataphract<b> (<cost>) \nByzantine unique unit. Heavily armored cavalry. Attack bonus vs. infantry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Cataphract 1600F, 800G (Castle); more resistant to Monks.<i> \n<hp> <attack> <armor> <piercearmor> <range>
26102 Create <b> Chu Ko Nu<b> (<cost>) \nChinese unique unit. Archer with mediocre range. Fires large number of arrows very quickly. <i> Upgrades: attack, range (Blacksmith); attack, accuracy (University); creation speed, to Elite Chu Ko Nu 760F, 760G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26103 Create <b> Mameluke<b> (<cost>) \nSaracen unique unit. Camel with hand-to-hand attack at distance. Excels vs. other mounted units. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Mameluke 600F, 500G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26104 Create <b> Huskarl<b> (<cost>) \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26105 Create <b> Janissary<b> (<cost>) \nTurkish unique unit. Hand Cannoneer with longer range and no minimum range. Powerful close attack, but inaccurate at range.<i> Upgrades: armor (Blacksmith); creation speed, to Elite Janissary 850F, 750G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26106 Build <b> Longboat<b> (<cost>) \nViking unique unit. Fires multiple arrows. <i> Upgrades: armor, cost, speed, to Elite Longboat 750F, 475G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26107 Create <b> Longbowman<b> (<cost>) \nBritish unique unit. Powerful archer with long range. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed, to Elite Longbowman 850F, 850G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26108 Create <b> Mangudai<b> (<cost>) \nMongol unique unit. Cavalry archer with attack bonus vs. siege weapons. <i> Upgrades: attack, range, armor (Blacksmith); speed (Stable); attack, accuracy (University); creation speed, to Elite Mangudai 1100F, 675G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26109 Create <b> War Elephant<b> (<cost>) \nPersian unique unit. Slow, powerful, strong, and well-armored cavalry. Attack bonus vs. buildings. Strong vs. anything nearby. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite War Elephant 1600F, 1200G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26110 Create <b> Samurai<b> (<cost>) \nJapanese unique unit. Infantry with fast attack. Attack bonus vs. other unique units, buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Samurai 950F, 875G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26111 Create <b> Throwing Axeman<b> (<cost>) \nFrankish unique unit. Infantry with ranged attack. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Throwing Axeman 1000F, 850G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26112 Create <b> Teutonic Knight<b> (<cost>) \nTeutonic unique unit. Infantry with effective armor and slow but powerful attack. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Teutonic Knight 1200F, 600G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26113 Create <b> Woad Raider<b> (<cost>) \nCeltic unique unit. Exceptionally quick infantry. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Woad Raider 1000F, 800G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26128 Build <b> Archery Range<b> (<cost>) \nUsed to create and improve archers. <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26131 Build <b> Blacksmith<b> (<cost>) \nUsed to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats. <b><i> Required for Siege Workshop.<b><i> <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26135 Build <b> Barracks<b> (<cost>) \nUsed to create and improve infantry. <b><i> Required for Archery Range, Stable.<b><i> <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26138 Build <b> Monastery<b> (<cost>) \nUsed to create and improve Monks. Garrisoned relics generate gold. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26142 Build <b> Castle<b> (<cost>) \nUsed to create your unique unit, build Trebuchets, and improve villagers and buildings. Cannot be converted by enemy Monks. <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith); attack, range (Castle).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26144 Build <b> Dock<b> (<cost>) \nUsed to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26149 Build <b> Farm<b> (<cost>) \nA renewable source of food. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one villager can work a Farm. Cannot be converted by enemy Monks. You can farm abandoned enemy Farms. <i> Upgrades: food (Mill); line of sight (Town Center); hit points (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26154 Build <b> Guard Tower<b> (<cost>) \nStronger than Watch Tower, with greater fighting ability. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Keep 500F, 350S (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26155 Build <b> Keep<b> (<cost>) \nStronger than Guard Tower. Fires farther and is better armored. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26156 Build <b> Bombard Tower<b> (<cost>) \nPowerful attack with extensive line of sight. Attack bonus vs. ships. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26157 Build <b> Mill<b> (<cost>) \nUsed to deposit food and research farming improvements. Build near a forage bush or other source of food to gather food faster. <b><i> Required for Farm, Market.<b><i> <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26161 Build <b> Market<b> (<cost>) \nUsed to buy and sell resources, trade with other players by land, and research trade improvements. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26164 Build <b> Town Center<b> (<cost>) \nUsed to create villagers, deposit resources (food, wood, stone, gold), advance to next age, and improve buildings, villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26169 Build <b> Siege Workshop<b> (<cost>) \nUsed to build siege weapons. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26171 Build <b> Stable<b> (<cost>) \nUsed to create and improve cavalry. <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26176 Build <b> University<b> (<cost>) \nUsed to improve buildings and missile units. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26178 Build <b> Watch Tower<b> (<cost>) \nBasic stone tower. Automatically attacks enemy units and buildings within range. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Guard Tower 100F, 250S (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26182 Build <b> Wonder<b> (<cost>) \nBuilding a Wonder of the World demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Monks.\n<hp> <attack> <armor> <piercearmor> <range>
26185 Build <b> Gate<b> (<cost>) \nCan be built into existing walls. You or your allies can manually open and close this Gate. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26202 Build <b> Palisade Wall<b> (<cost>) \nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26203 Build <b> Stone Wall<b> (<cost>) \nStronger than Palisade Wall but more expensive. Slows down your enemies so you have a chance to fend them off. <i> Upgrades: line of sight (Town Center); hit points, armor, to Fortified Wall 200F, 100S (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26204 Build <b> Fortified Wall<b> (<cost>) \nStronger than Stone Wall. Difficult to breach without siege weapons. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26287 Build <b> Cannon Galleon<b> (<cost>) \nLong-range warship used to attack targets on shore to establish beachhead. Fires slowly, with minimum range. Attack bonus vs. buildings. Must first research for 400F, 500W. <i> Upgrades: armor, cost, speed, to Elite Cannon Galleon 525W, 500G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26289 Build <b> Capped Ram<b> (<cost>) \nStronger than Battering Ram. Attack bonus vs. buildings. <i> Upgrades: attack (University); to Siege Ram 1000F, 800G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26309 Build <b> Galleon<b> (<cost>) \nStronger than War Galley. <i> Upgrades: armor, cost, speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26311 Build <b> Town Center<b> (<cost>) \nUsed to create villagers, deposit all resources (food, wood, stone, gold), advance to the next age, and improve buildings and villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>
26326 Create <b> Scout Cavalry<b> (<cost>) \nFast with extensive line of sight. Resistant to conversion. <i> Upgrades: attack, armor (Blacksmith); speed, to Light Cavalry 150F, 50G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26344 Build <b> House<b> (<cost>) \nEach House supports 5 units (villagers, military units, ships, Trade Carts). Your current/supportable population is shown at the top of the game screen. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26381 Build <b> Trebuchet<b> (<cost>) \nPowerful siege weapon used to destroy buildings, walls from long distance. Cannot fire on close units. Must be packed to move, unpacked to attack. Can cut paths through forests. Attack bonus vs. buildings, ships. Weak vs. close nonranged units. <i> Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26408 Create <b> Pikeman<b> (<cost>) \nStronger than Spearman. Attack bonus vs. cavalry, especially War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26409 not used #26409
26411 Create <b> Two-Handed Swordsman<b> (<cost>) \nStronger than Long Swordsman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Champion 750F, 350G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26412 Create <b> Heavy Cavalry Archer<b> (<cost>) \nStronger than Cavalry Archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26415 not used #26415
26416 Create <b> Camel<b> (<cost>) \nExcels at killing other mounted units. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed, to Heavy Camel 325F, 360G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26417 Create <b> Heavy Camel<b> (<cost>) \nStronger than Camel. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26418 Create <b> Arbalest<b> (<cost>) \nStronger than Crossbowman. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26424 Build <b> Demolition Ship<b> (<cost>) \nFilled with explosives. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost, to Heavy Demolition Ship 200W, 300G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26425 Build <b> Heavy Demolition Ship<b> (<cost>) \nStronger than Demolition Ship. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26426 Build <b> Fire Ship<b> (<cost>) \nSpews fire at other ships. Good at sinking galleys. <i> Upgrades: armor, speed, cost, to Fast Fire Ship 280W, 250G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26429 Build <b> Fast Fire Ship<b> (<cost>) \nStronger than Fire Ship. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26432 not used #26432
26433 not used #26433
26436 Build <b> Galley<b> (<cost>) \nSmall, fast ship with weak attack. Used to scout the water and for early attacks on enemy fishing fleets. <i> Upgrades: armor, speed, cost, to War Galley 230F, 100G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26439 Build <b> Heavy Scorpion<b> (<cost>) \nStronger than Scorpion. <i> Upgrades: attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26443 Build <b> Transport Ship<b> (<cost>) \nUsed to move your units across water. Select the units you want to transport, then board them on the Transport Ship. Use the Unload button to unload units out of the ship when it approaches the shore. <i> Upgrades: armor, speed, cost, capacity (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26444 Create <b> Light Cavalry<b> (<cost>) \nStronger than Scout Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Strong vs. Monks, archers, cavalry archers. Weak vs. infantry, knights. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26446 Build <b> Siege Ram<b> (<cost>) \nStronger than Capped Ram. Slow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. walls, towers; resistant to archer attack. Strong vs. buildings, Trebuchets. Weak vs. Mangonel, infantry, cavalry, even villagers. <i> Upgrades: attack (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26448 Build <b> Onager<b> (<cost>) \nStronger than Mangonel. Area of effect attack. Can attack ground. <i> Upgrades: attack, range (University); to Siege Onager 1450F, 1000G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26451 Create <b> Elite Cataphract<b> (<cost>) \nByzantine unique unit. Stronger than Cataphract. Attack bonus vs. infantry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26452 Create <b> Elite Chu Ko Nu<b> (<cost>) \nChinese unique unit. Stronger than Chu Ko Nu. <i> Upgrades: attack, range, armor (Blacksmith), attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26453 Create <b> Elite Mameluke<b> (<cost>) \nSaracen unique unit. Stronger than Mameluke. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26454 Create <b> Elite Huskarl<b> (<cost>) \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26455 Create <b> Elite Janissary<b> (<cost>) \nTurkish unique unit. Stronger than Janissary. <i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26456 Create <b> Elite Longbowman<b> (<cost>) \nBritish unique unit. Stronger than Longbowman. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26457 Build <b> Elite Longboat<b> (<cost>) \nViking unique unit. Stronger than Longboat. Fires multiple arrows. Strong vs. demolition ships, cannon galleons. Weak vs. fire ships, Bombard Cannons. <i> Upgrades: armor, speed, cost (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26458 Create <b> Elite Mangudai<b> (<cost>) \nMongol unique unit. Stronger than Mangudai. Attack bonus vs. siege weapons. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26459 Create <b> Elite War Elephant<b> (<cost>) \nPersian unique unit. Stronger than War Elephant. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26460 Create <b> Elite Samurai<b> (<cost>) \nJapanese unique unit. Stronger than Samurai. Attack bonus vs. other unique units, buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26461 Create <b> Elite Throwing Axeman<b> (<cost>) \nFrankish unique unit. Stronger than Throwing Axeman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26462 Create <b> Elite Teutonic Knight<b> (<cost>) \nTeutonic unique unit. Stronger than Teutonic Knight. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26463 Create <b> Elite Woad Raider<b> (<cost>) \nCeltic unique unit. Stronger than Woad Raider. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26464 Build <b> Lumber Camp<b> (<cost>) \nUsed to deposit wood and research wood-gathering improvements. Build near forests to gather wood faster. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26469 Create <b> Champion<b> (<cost>) \nStronger than Two-Handed Swordsman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26471 Create <b> Paladin<b> (<cost>) \nStronger than Cavalier. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26474 Create Raider Archer
26476 Create Raider Swordsman
26478 Create Raider Cavalry
26480 Create Raider Cavalry Archer
26487 Build <b> Mining Camp<b> (<cost>) \nUsed to deposit stone and gold and research stone-mining and gold-mining improvements. Build near stone or gold mines to gather these resources faster. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26493 Build <b> Siege Onager<b> (<cost>) \nStronger than Onager. Area of effect attack. Can attack ground. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26495 Build <b> Fish Trap<b> (<cost>) \nA renewable source of food. Similar to a Farm, but in water. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26504 Build <b> Outpost<b> (<cost>) \nA stationary watch point that provides advance warning of nearby enemy activity. Unlike other towers, Outposts do not attack or let you garrison units inside. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26573 Build <b> Elite Cannon Galleon<b> (<cost>) \nStronger than Cannon Galleon. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26574 Create <b> Berserk<b> (<cost>) \nViking unique unit. Infantry that slowly heals itself. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Berserk 1300F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
26576 Create <b> Elite Berserk<b> (<cost>) \nViking unique unit. Stronger than Berserk. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>
27000 <b>Building Node:<b>\n
27001 <b>Technology Node:<b>\n
27002 <b>Unit Node:<b>\n
27003 <b>\n\nRequires:
28008 Research <b>Town Watch<b> (<cost>) \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance.
28012 Research <b>Crop Rotation<b> (<cost>) \nFarms produce +175 food so they last longer before you must rebuild them.
28013 Research <b>Heavy Plow<b> (<cost>) \nFarms produce +125 food so they last longer before you must rebuild them. Farmers carry +1 food each trip.
28014 Research <b>Horse Collar<b> (<cost>) \nFarms produce +75 food so they last longer before you must rebuild them.
28015 Research <b>Guilds<b> (<cost>) \nReduces the commodity trading fee to 15%.
28017 Research <b>Banking<b> (<cost>) \nTributes are free.
28019 Research <b>Cartography<b> (<cost>) \nYou and your allies share the same line of sight (you see what they see and vice versa).
28022 Research <b>Loom<b> (<cost>) \nMakes your villagers harder to kill by providing +15 hit points and +1 normal/+1 pierce armor.
28023 Research <b>Coinage<b> (<cost>) \nReduces fee for tributes to 20%.
28034 Upgrade to <b>War Galley<b> (<cost>) \nUpgrades Galleys and lets you build War Galleys, which are stronger and better armored. <b><i>Required for Fast Fire Ships, Heavy Demolition Ships.<b><i>
28035 Upgrade to <b>Galleon<b> (<cost>) \nUpgrades War Galleys and lets you build Galleons, which are stronger and better armored.
28037 Research <b>Cannon Galleon<b> (<cost>) \nLets you build Cannon Galleons.
28039 Research <b>Husbandry<b> (<cost>) \nCavalry move 10% faster.
28045 Research <b>Faith<b> (<cost>) \nUnits are 50% harder for enemy Monks to convert.
28047 Research <b>Chemistry<b> (<cost>) \nMissile units (except gunpowder units) have +1 attack strength.<b><i> Required for\ngunpowder units (Hand Cannoneer, Janissary, Cannon Galleon, Bombard Cannon,\nBombard Tower).<b><i>
28050 Research <b>Masonry<b> (<cost>) \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor.
28051 Research <b>Architecture<b> (<cost>) \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor.
28054 Research <b>Treadmill Crane<b> (<cost>) \nVillagers construct buildings 20% faster.
28055 Research <b>Gold Mining<b> (<cost>) \nVillagers mine gold 15% faster.
28063 Upgrade to <b>Keep<b> (<cost>) \nUpgrades Guard Towers and lets you build Keeps, which are stronger and have more attack strength, range, and armor.
28064 Research <b>Bombard Tower<b> (<cost>) \nLets you build Bombard Towers.
28067 Research <b>Forging<b> (<cost>) \nInfantry and cavalry have +1 attack.
28068 Research <b>Iron Casting<b> (<cost>) \nInfantry and cavalry have +1 attack.
28070 not used #28070
28071 not used #28071
28072 not used #28072
28074 Research <b>Scale Mail Armor<b> (<cost>) \nInfantry have +1 normal/+1 pierce armor.
28075 Research <b>Blast Furnace<b> (<cost>) \nInfantry and cavalry have +2 attack.
28076 Research <b>Chain Mail Armor<b> (<cost>) \nInfantry have +1 normal/+1 pierce armor.
28077 Research <b>Plate Mail Armor<b> (<cost>) \nInfantry have +1 normal/+2 pierce armor.
28080 Research <b>Plate Barding Armor<b> (<cost>) \nCavalry have +1 normal/+2 pierce armor.
28081 Research <b>Scale Barding Armor<b> (<cost>) \nCavalry have +1 normal/+1 pierce armor.
28082 Research <b>Chain Barding Armor<b> (<cost>) \nCavalry have +1 normal/+1 pierce armor.
28085 Research <b>Hand Cannoneer<b> (<cost>) \nLets you create Hand Cannoneers.
28090 Research <b>Tracking<b> (<cost>) \nInfantry have +2 line of sight so they see enemy units from a longer distance.
28093 Research <b>Ballistics<b> (<cost>) \nArchers, Town Centers, Castles, galleys, Viking Longboats, and Mongol Mangudai fire more accurately at moving targets.
28094 Research <b>Scorpion<b> (<cost>) \nLets you build Scorpions.
28096 Upgrade to <b>Capped Ram<b> (<cost>) \nUpgrades Battering Rams and lets you build Capped Rams, which are stronger and better armored.
28098 Upgrade to <b>Elite Skirmisher<b> (<cost>) \nUpgrades your Skirmishers and lets you create Elite Skirmishers, which are stronger and better armored.
28100 Upgrade to <b>Crossbowman<b> (<cost>) \nUpgrades your Archers and lets you create Crossbowmen, which are stronger, better armored, and fire farther.
28101 Advance to <b>Feudal Age<b> (<cost>; two Dark Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Dark Age buildings: Lumber Camp, Mining Camp, Mill, Dock, or Barracks.
28102 Advance to <b>Castle Age<b> (<cost>; two Feudal Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Feudal Age buildings: Archery Range, Stable, Blacksmith, or Market.
28103 Advance to <b>Imperial Age<b> (<cost>; two Castle Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Castle or any two Castle Age buildings: University, Siege Workshop, or Monastery.
28150 Research <b>Bodkin Arrow<b> (<cost>) \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range.
28151 Research <b>Bracer<b> (<cost>) \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range.
28163 Upgrade to <b>Fortified Wall<b> (<cost>) \nUpgrades your Stone Walls and lets you build Fortified Walls, which are stronger and harder to breach.
28165 Research <b>Bombard Cannon<b> (<cost>) \nLets you build Bombard Cannons.
28168 not used #28168
28172 Research <b>Fletching<b> (<cost>) \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range.
28174 not used #28174
28176 Upgrade to <b>Pikeman<b> (<cost>) \nUpgrades your Spearmen and lets you create Pikemen, which are stronger.
28186 Upgrade to <b>Guard Tower<b> (<cost>) \nUpgrades your Watch Towers and lets you build Guard Towers, which are stronger and have more attack strength.
28188 not used #28188
28189 Research <b>Double-Bit Axe<b> (<cost>) \nVillagers chop wood 20% faster.
28190 Research <b>Bow Saw<b> (<cost>) \nVillagers chop wood 20% faster.
28204 Upgrade to <b>Long Swordsman<b> (<cost>) \nUpgrades your Men-at-Arms and lets you create Long Swordsmen, which are stronger.
28207 Upgrade to <b>Cavalier<b> (<cost>) \nUpgrades your Knights and lets you create Cavaliers, which are stronger and better armored.
28208 Research <b>Padded Archer Armor<b> (<cost>) \nArchers and cavalry archers have +1 normal/+1 pierce armor.
28209 Research <b>Leather Archer Armor<b> (<cost>) \nArchers and cavalry archers have +1 normal/+1 pierce armor.
28210 Research <b>Squires<b> (<cost>) \nInfantry move 10% faster.
28211 Research <b>Wheelbarrow<b> (<cost>) \nVillagers work more efficiently by moving 10% faster and carrying 25% more resources.
28216 Research <b>Ring Archer Armor<b> (<cost>) \nArchers and cavalry archers have +1 normal/+2 pierce armor.
28217 Upgrade to <b>Two-Handed Swordsman<b> (<cost>) \nUpgrades your Long Swordsmen and lets you create Two-Handed Swordsmen, which are stronger.
28218 Upgrade to <b>Heavy Cavalry Archer<b> (<cost>) \nUpgrades your Cavalry Archers and lets you create Heavy Cavalry Archers, which are stronger.
28220 Research <b>Illumination<b> (<cost>) \nMonks regain their faith 50% faster after a successful conversion.
28221 Research <b>Sanctity <b> (<cost>) \nMonks have 50% more hit points so they are harder to kill.
28222 Research <b>Block Printing<b> (<cost>) \nMonks have +3 conversion range.
28230 Upgrade to <b>Man-at-Arms<b> (<cost>) \nUpgrades your Militia and lets you create Men-at-Arms, which are stronger.
28231 Research <b>Two-Man Saw<b> (<cost>) \nVillagers chop wood 10% faster.
28233 Upgrade to <b>Arbalest<b> (<cost>) \nUpgrades your Crossbowmen and lets you create Arbalests, which are stronger, better armored, and fire farther.
28235 Upgrade to <b>Heavy Camel<b> (<cost>) \nUpgrades your Camels and lets you build Heavy Camels, which are stronger and better armored.
28238 not used #28238
28242 Upgrade to <b>Heavy Demolition Ship<b> (<cost>) \nUpgrades your Demolition Ships and lets you build Heavy Demolition Ships, which are stronger.
28243 Upgrade to <b>Fast Fire Ship<b> (<cost>) \nUpgrades your Fire Ships and lets you build Fast Fire Ships, which are stronger and better armored.
28244 Upgrade to <b>Heavy Scorpion<b> (<cost>) \nUpgrades your Scorpions and lets you build Heavy Scorpions, which are stronger, better armored, and have more attack strength.
28246 Research <b>Hand Cart<b> (<cost>) \nVillagers work more efficiently by moving 10% faster and carrying 50% more resources.
28249 Research <b>Fervor<b> (<cost>) \nMonks move 15% faster.
28250 not used #28250
28256 not used #28256
28259 Upgrade to <b>Paladin<b> (<cost>) \nUpgrades your Cavaliers and lets you create Paladins, which are stronger and better armored.
28260 Upgrade to <b>Champion<b> (<cost>) \nUpgrades your Two-Handed Swordsmen and lets you create Champions, which are stronger and equipped with armor.
28261 Upgrade to <b>Light Cavalry<b> (<cost>) \nUpgrades your Scout Cavalry and lets you create Light Cavalry, which are stronger and faster.
28262 Upgrade to <b>Onager<b> (<cost>) \nUpgrades your Mangonels and lets you build Onagers, which are stronger and better armored.
28263 Upgrade to <b>Siege Ram<b> (<cost>) \nUpgrades your Capped Rams and lets you build Siege Rams, which are stronger and better armored.
28276 Research <b>Stone Mining<b> (<cost>) \nVillagers mine stone 15% faster.
28277 Research <b>Stone Shaft Mining<b> (<cost>) \nVillagers mine stone 15% faster.
28282 Research <b>Town Patrol<b> (<cost>) \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance.
28315 Research <b>Redemption<b> (<cost>) \nMonks can convert enemy buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, walls, Gates, and Wonders) and siege weapons. Monks can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Trebuchets to convert them.
28316 Research <b>Atonement<b> (<cost>) \nMonks can convert enemy Monks.
28317 not used 28317
28318 not used #28318
28319 Research <b>Conscription<b> (<cost>) \nUnits at Barracks, Archery Range, Stable, and Castle are produced 33% faster.
28320 Research <b>Bombard Tower<b> (<cost>) \nLets you build Bombard Towers, which are powerful and have extensive line of sight.
28321 Research <b>Murder Holes<b> (<cost>) \nEliminates the minimum range of all towers (except Bombard Towers) so they can fire at enemies attacking their base.
28322 Research <b>Sappers<b> (<cost>) \nVillagers cause +15 damage when attacking buildings.
28323 Upgrade to <b>Siege Onager<b> (<cost>) \nUpgrades your Onagers and lets you build Siege Onagers, which are stronger and better armored.
28372 Research <b>Careening<b> (<cost>) \nMakes ships less vulnerable to missile attack with +1 pierce armor. Transport Ships carry +5 units.
28373 Research <b>Dry Dock<b> (<cost>) \nShips move 15% faster. Transport Ships carry +10 units.
28374 Research <b>Heated Shot<b> (<cost>) \nTowers cause 50% more damage to ships.
28375 Research <b>Elite Cannon Galleon<b> (<cost>) \nUpgrades your Cannon Galleons and lets you build Elite Cannon Galleons, which have +2 range, +10 normal attack, and +100 attack against buildings.
28376 Research <b>Hoardings<b> (<cost>) \n Strengthens Castles by providing +1000 hit points.
28377 Research <b>Shipwright<b> (<cost>) \nShips cost 20% less wood.
28378 Research <b>Siege Engineers<b> (<cost>) \nSiege weapons have +1 range (except rams) and cause 20% more damage to buildings.
28379 not used #28379
28381 Upgrade to <b>Elite Longbowman<b> (<cost>) \nUpgrades your Longbowmen and lets you create Elite Longbowmen, which are stronger and better armored.
28382 Upgrade to <b>Elite Cataphract<b> (<cost>) \nUpgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored.
28383 Upgrade to <b>Elite Woad Raider<b> (<cost>) \nUpgrades your Woad Raiders and lets you create Elite Woad Raiders, which are stronger and faster.
28384 Upgrade to <b>Elite Chu Ko Nu<b> (<cost>) \nUpgrades your Chu Ko Nu and lets you create Elite Chu Ko Nus, which are stronger.
28386 Upgrade to <b>Elite Huskarl<b> (<cost>) \nUpgrades your Huskarls and lets you create Elite Huskarls, which are stronger and better armored.
28387 Upgrade to <b>Elite Samurai<b> (<cost>) \nUpgrades your Samurai and lets you create Elite Samurai, which are stronger.
28388 Upgrade to <b>Elite Mangudai<b> (<cost>) \nUpgrades your Mangudai and lets you create Elite Mangudai, which are stronger and better armored.
28389 Upgrade to <b>Elite War Elephant<b> (<cost>) \nUpgrades your War Elephants and lets you create Elite War Elephants, which are stronger, better armored, and cause area of effect damage.
28390 Upgrade to <b>Elite Mameluke<b> (<cost>) \nUpgrades your Mamelukes and lets you create Elite Mamelukes, which are stronger and better armored.
28391 Upgrade to <b>Elite Teutonic Knight<b> (<cost>) \nUpgrades your Teutonic Knights and lets you create Elite Teutonic Knights, which are stronger and better armored.
28392 Upgrade to <b>Elite Janissary<b> (<cost>) \nUpgrades your Janissaries and lets you create Elite Janissaries, which are better armored.
28393 Upgrade to <b>Elite Longboat<b> (<cost>) \nUpgrades your Longboats and lets you create Elite Longboats, which are stronger and better armored.
28394 Upgrade to <b>Elite Throwing Axeman<b> (<cost>) \nUpgrades your Throwing Axemen and lets you create Elite Throwing Axemen, which are stronger and better armored.
28401 Upgrade to <b>Elite Berserk<b> (<cost>) \nUpgrades Berserks and lets you create Elite Berserks, which are stronger and equipped with armor.
28408 Research <b>Spies/Treason<b> (Cost: 200 per enemy villager for Spies/400 per use for Treason) \nSpies (Random Map games) reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager. \n\nTreason (Regicide games) reveals the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you choose Treason, 400 gold is immediately deducted from your stockpile.
30101 Type your player name.
30102 not used #30102
30201 Click to see the player names. In a multiplayer game, close some of the positions to limit a game to fewer than 8 players. Closing a position occupied by a player ejects that player from the game.
30202 Click to select a civilization. Each civilization has special abilities and can research different technologies. Click the Technology Tree button (bottom of screen) to learn more about each civilization. More than one player can select the same civilization.
30204 Click to change the scenario settings (such as the type and size of the map, game speed, and the game's victory condition).
30205 View messages from other players.
30206 Type a message to other players.
30207 Click to start the game.
30208 Select the number of computer players you want in your game.
30209 Click to display your network (IP) address so you can give it to other players who want to join your game. If you are not connected to a network, your IP address is not valid.
30210 Click when you are ready to start the game. The game creator cannot start the game until all players are ready. The names of players who are ready are shown in green.
30211 Click to select your team number if you want to start the game with other players as allies. A dash (-) indicates no team. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set.
30212 Click to select your player's color and starting position on the map. In a multiplayer game, if two or more players select the same player number, they can play a cooperative game and share control of the same civilization.
30213 Click to start the game. You cannot click this button until you select the I'm Ready! check box.
30214 Click to display the technology trees for the different civilizations.
30250 Select the map size. The larger the map, the longer the game.
30251 Select the distribution of land and water on the map. See the manual for a description of each map type.
30252 Select the victory condition you must achieve to win the game. If you play the standard victory conditions, the winner is the first player or team to destroy all enemies, build a Wonder, or control all relics. See the manual for more about victory conditions.
30257 Select the age in which the game starts. Dark Age is the standard setting. If you choose Castle Age, you start the game with all technology and unit upgrades from the Feudal Age, but you must still research the Imperial Age.
30258 Select the amount of wood, food, stone, and gold in each player's stockpile when the game starts.
30259 Select to have players begin the game in fixed (clockwise) positions based on their player number. Team members with consecutive player numbers are located adjacent to each other on the map. If not selected, players begin the game in random locations on the map.
30260 Select how much of the map is revealed when you start the game. Normal: You must explore to reveal the map and find your opponents. Explored: You can see the map but must explore to find your opponents. All Visible: You can see the map and your opponents when you start the game.
30263 Select if you want each civilization to lose its special abilities and be able to research all technologies in the game.
30264 Select to allow all players to use the cheat codes.
30265 Select the scenario to play.
30266 Explains what you must do to win the game.
30267 Select the time limit for the game. The civilization with the highest score at the end of the required time period wins the game.
30268 Select the score for the game. The first civilization to achieve this score or military conquest wins the game.
30269 Select the skill level of the computer players.
30270 Select the pathfinding capability. The higher the setting, the more efficiently units find paths from one location to another. Higher values also require faster computers.
30271 Select the maximum number of units each player can create. The recommended value is 75. Higher values require faster computers.
30272 If this box is selected, the last saved multiplayer game will be restored.
30273 Select the type of game you want to play. In a Random Map, you choose the settings. In a Regicide game, you try to kill other players' kings before they kill yours. In a Death Match, all players start with many resources and battle to the death.
30274 Select the scenario you want to play.
30275 Select how fast units move and game time elapses. Changing the game speed affects all players.
30276 Select to prevent players from changing teams or tributing resources and chatting privately with nonallied players after the game starts. (Team games only)
30277 Select to prevent players from changing the game speed after the game starts.
30278 Select to record the game. To replay a recorded game, select it on the Saved Game screen to replay it automatically.
30279 Click to return game settings to their default values.
30300 Select a player name.
30301 Click to add a new player name.
30302 Click to remove a player name.
30310 Select the scenario to play.
30311 Explains what you must do to win the game.
30320 Type a name for the game.
30321 Select a saved game.
30325 Click the scenario to play.
30350 Click to set your diplomatic stance toward this player to Ally. Your military units will not attack this civilization.
30351 Click to set your diplomatic stance toward this player to Neutral. Your military units will attack all buildings and military units (but not villagers) that enter their line of sight.
30352 Click to set your diplomatic stance toward this player to Enemy. Your military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight.
30353 Click to tribute this player 100 wood. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee.
30354 Click to tribute this player 100 food. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee.
30355 Click to tribute this player 100 gold. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee.
30356 Click to tribute this player 100 stone. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee.
30357 Click to clear all tributes before they are paid.
30358 If this box is selected, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory.
30500 Click to create a randomly generated or custom map.
30501 Click to place resources, elevation, cliffs, forests, and water.
30502 Click to choose the starting age, starting stockpiles, civilization, starting technology, and computer personality for each player.
30503 Click to place buildings, villagers, military units, and ships for each player as well as Gaia (world) objects, such as trees, grass, relics, and other terrain accents.
30504 Click to choose unique victory conditions for each player.
30505 Click to write scenario instructions, hints, a victory message, a loss message, and historical information.
30506 Click to choose the cinematics that play at the beginning and end of the scenario.
30507 Click to enable the full tech tree or to disable technology for each player.
30508 Click to choose the diplomatic stance of players (ally, neutral, or enemy) and whether any players pursue allied victory.
30509 Click to select one or more victory conditions that all players must achieve.
30510 Click to set up triggers for the scenario.
30515 Click to display the default terrain with no resources (wood, food, gold, or stone).
30516 Click to display a random distribution of land, water, and resources.
30517 Click to display a random distribution of land, water, and resources based on the seed (number) you type.
30518 Select the map size. The larger the map, the longer the game.
30519 Select the distribution of land and water on the map.
30520 Type the number of the seed map to use. For example, if you type 532, and select the same number of players, map size, and map type, the same map always appears. You can type any number up to 99999.
30521 Click to create the map.
30522 Select the default terrain.
30523 Select the map type for the AI.
30525 Click to select the brush size.
30526 Click to select the brush size.
30527 Click to select the brush size.
30528 Click to select the brush size.
30529 Click to select the brush size.
30530 Click to paint background terrain, such as grass, forest, and water.
30531 Click to paint hills.
30532 Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs, right-click and drag over the existing cliffs. Placing cliffs on different elevations creates gaps between the cliffs that villagers and military units may have difficulty moving through.
30533 Select the terrain to paint or erase.
30534 Select the elevation to paint. The larger the elevation number, the higher the terrain. Elevation 2 is flat terrain.
30535 Click to make a copy of sections of the map.
30536 Click to erase units and buildings from the map.
30537 Select the terrain/unit to erase
30538 Select the player to customize.
30539 Select the number of players.
30540 Type the amount of food the player has at the beginning of the game.
30541 Type the amount of wood the player has at the beginning of the game.
30542 Type the amount of gold the player has at the beginning of the game.
30543 Type the amount of stone the player has at the beginning of the game.
30544 Type a civilization name if you want to replace the civilization name with a unique name when the scenario is played as a campaign.
30545 Select whether the position is played by the computer, a human, or either. If you select Either, the position can be played by a human or the computer (if it is not filled by a human). Note that Player 1 should always be set to Either.
30546 Select the player's civilization. Each civilization has special skills and can research different technologies. More than one player can select the same civilization.
30547 Select the strategy the computer player uses to determine which buildings, military units, ships, and technologies to research.
30548 Select the city plan the computer player uses to determine where to construct buildings.
30549 Select the personality of the computer player. Typically, you can select Standard (the default computer player script) or None (no AI for the computer player). If you create and place a custom AI in the AI folder on your hard drive, it will appear in this list.
30550 Select the starting age for the player's civilization. Different players can start in different ages.
30554 Click here, to be able to select items on the map
30555 Click here, then click an item on the map to delete it.
30556 Click here, select an item from the list box, then click a location on the map.
30557 Click here, then drag an item on the map to move it.
30558 Click here, then click an item on the map to rotate it.
30559 Select the unit to place on the map.
30560 Select the player to place units for.
30561 Click to display units in the list.
30562 Click to display buildings in the list. Walls and towers that require research at the University are available in this list only if the starting age for your scenario is the age after that building's upgrade is available.
30563 Click to display heroes in the list.
30564 Click to display miscellaneous items in the list, such as flags and rubble.
30565 Click to allow players to achieve any one of the custom victory conditions to win the game.
30567 Click to require players to achieve all of the custom victory conditions to win the game.
30568 Select to set Conquest as one of the victory conditions. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Carts, Trade Cogs, Transport Ships, Fishing Ships, Farms, Fish Traps, relics, Gates, and walls do not need to be destroyed to win.
30569 Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map.
30570 Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map.
30571 30571 not used
30572 Select to set Relics as one of the victory conditions. The first civilization (or team) to control the designated number of relics wins the game. The game ends immediately. There is no countdown clock. For allied victory, the relics must be controlled by any of the allies.
30573 30573 not used
30575 Type the percentage of the map that must be explored for an Exploration victory.
30576 30576 not used
30577 Type the number of relics that must be controlled for a Relics victory.
30592 Click to type the scenario instructions.
30593 Click to type the hints text for this scenario (optional).
30594 Click to type the victory message that appears for the winner(s) of this scenario (optional).
30595 Click to type the loss message that appears for the loser(s) of this scenario (optional).
30596 Click to type historical background information for this scenario (optional).
30598 Type a string table number for this text.
30600 Select the cinematic that plays before a scenario begins (optional).
30601 Select the victory cinematic that plays for the winner(s) of the scenario (optional).
30602 Select the loss cinematic that plays for the loser(s) of the scenario (optional).
30603 Select the mission briefing map that appears before a campaign (optional).
30605 Select to disable the special attributes of each civilization and to allow all civilizations to research all technologies in the game.
30607 Select the player to customize.
30624 Select the testing difficulty for the scenario.
30625 Select the player to customize.
30626 Select to determine that all allied players will win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. You must select Allied Victory for each allied player.
30627 Click to set the player's diplomatic stance toward this player as Ally. The player's military units will not attack this civilization.
30628 Click to set the player's diplomatic stance toward this player as Neutral. The player's military units will attack all buildings and military units (but not villagers) that enter their line of sight.
30629 Click to set the player's diplomatic stance toward this player as Enemy. The player's military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight.
30640 Click to display the menu.
30645 Shows the entire map in detail.
30650 Click to set the victory condition to Standard. The first player to achieve one of the standard victory conditions (Relics, Wonder, or Conquest) wins the game.
30651 Click to set the victory condition to Conquest. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Cogs, Transport Ships, Fishing Ships, relics, and walls do not need to be destroyed to win.
30652 Click to set the victory condition to Score. The first player to achieve the specified score wins the game.
30653 Click to set the victory condition to Time Limit. The player with the highest score at the end of the specified time period wins the game.
30654 Click to set one or more custom victory conditions.
30655 Select the score required to win the game.
30656 Select the time limit for the game.
30676 Type the scenario instructions. Be sure to explain what players must do to win the game.
30677 Type the hints (optional).
30678 Type the victory message (optional).
30679 Type the loss message (optional).
30680 Type the history text (optional).
30685 Click to toggle map copy mode on and off.
30686 Click to rotate right.
30687 Click to rotate left.
30688 Click to flip left/right.
30689 Click to flip up/down.
30690 Click to change the player ownership of the copied map selection.
30691 Select the player ID to change ownership to.
30692 Select the type of stuff to erase.
30693 Select the player color.
30694 Type a string table number for the player name.
30695 Select the building you want to disable.
30696 list of what is disabled
30697 Click to move the selected item into the disabled list on the left.
30698 Click to move the selected item out of the disabled list.
30699 Click to move all items in the list into the disabled list on the left.
30700 Click to move all items out of the disabled list.
30701 Select the testing difficulty for the scenario.
30702 Click to set the player's starting view.
30703 Click to go to the player's starting view.
30704 Select to display a list of buildings to disable.
30705 Select to display a list of units to disable.
30706 Select to display a list of technologies to disable.
30710 Select a scenario trigger.
30711 Click to display basic trigger information.
30712 Click to add a new trigger.
30713 Click to delete the selected trigger.
30714 Click to move the selected trigger up in the list.
30715 Click to move the selected trigger down in the list.
30716 Select a condition or effect.
30717 Click to move the selected condition or effect up in the list.
30718 Click to move the selected condition or effect down in the list.
30719 Click to add a new condition.
30720 Click to add a new effect.
30721 Click to delete the selected condition or effect.
30722 Select a source player.
30723 Type a description of the trigger.
30724 Type a string table number for the description.
30725 Enter a name for the new trigger.
30726 Click to set the trigger starting state to on.
30727 Click to set the trigger starting state to off.
30728 Click to set the trigger loopability state to yes.
30729 Click to set the trigger loopability state to no.
30730 Type a number to set the description order.
30731 Click to display this trigger objective.
30732 Click to not display this trigger objective.
30733 Select a type of condition.
30734 Select a type of effect.
30735 Type a timer value.
30736 Click to set a destination area.
30737 Click to go to the destination area.
30738 Click to set a location.
30739 Click to go to a location.
30740 Click to set the target object.
30741 Click to go to the target object.
30742 Click to set the next target object.
30743 Click to go to the next target object.
30744 Click to set target objects.
30745 Click to go to target objects.
30746 Select the type of objects the object list holds.
30747 Select an object from the list.
30748 Type an amount.
30749 Select a technology.
30750 Select a target player.
30751 Select a player attribute.
30752 Select what to tribute.
30753 Select a scenario trigger.
30754 Select a sound file.
30755 Type a sound resource ID.
30756 Type message text.
30757 Type a message resource ID.
30758 Select a diplomacy state.
30759 Select an AI script.
30760 Select an object grouping.
30761 Select an object type.
30762 Type the instruction panel number (0 = top, 1 = middle, 2 = bottom).
30764 Select a difficulty level
30800 Type a message, then press ENTER to send it.
30801 Click to send a message to all allies.
30802 Click to send a message to all enemies.
30803 Click to send a message to all players.
30804 Select which players receive your messages.
30805 Click to send a message to this player.
31000 Play with or against computer players, or play one of five historical campaigns.
31001 Play with or against human players.
31002 Use the MSN Gaming Zone to play against human players on the Internet.
31003 Learn to play by helping William Wallace rise from his humble beginnings to defeat the British.
31004 Create your own scenarios and campaigns.
31005 Read about the civilizations in the game, medieval warfare, and more.
31006 Change your player name, sound volume, screen size, hotkeys, and other game settings.
31007 Display the game credits.
31008 Display the game version, copyright information, and Credits button.
31009 Exit Age of Empires II.
31020 This is the name of the selected player. Click Player Select to change the player.
31030 Battle with Joan of Arc, Genghis Khan, King Saladin, or Frederick Barbarossa in a series of related games.
31031 Play a random game using a different map each time and choosing all of the game settings.
31032 Kill the enemy's king and defend your own. The last king alive rules the world.
31033 Start the game with large stockpiles of food, wood, stone, and gold, then fight your enemies to the death.
31034 Play a custom campaign created by you or your friends.
31035 Play a custom scenario created by you or your friends.
31036 Play a single-player game you previously saved.
31050 Select the type of connection to make. To connect using the Zone, click the Zone button on the left. For more about connecting, see the manual.
31051 Click to display the games you can join. If you select Local (LAN) TCP/IP Connection in the list above, the games available automatically appear.
31052 Double-click the game you want to join. If there are no games listed, you can either wait or create one for other players to join.
31053 Click to join the game selected in the list.
31054 Click to start a new game that other players can join. You choose the game settings.
31055 Click to start a new restoring multiplayer game that other players can join. You choose the file to restore.
31070 Click to exit Age of Empires II, start your Web browser, and connect directly to the Zone.
31090 Click to select your player name. Your current player name is shown at the top of the screen.
31091 Click to add a new player name to the list.
31092 Click to change the selected player name, or double-click a name in the Player list to change it.
31093 Click to delete the selected player name.
31110 Create a new custom scenario.
31111 Make changes to an existing scenario.
31112 Create and change custom campaigns.
31113 View the outcome of groups of units that automatically fight against each other.
31150 Move the slider to increase or decrease the pregame and in-game music volume.
31151 Move the slider to increase or decrease the volume of sound effects and the pregame and postgame music.
31152 Select to turn on prerecorded audio messages from other players.
31153 Move the slider to increase or decrease how fast the game map scrolls when you move your mouse to the edge of the screen.
31154 Click to set the screen resolution to 800 x 600. This is the default setting (minimum 256 colors).
31155 Click to set the screen resolution to 1024 x 768.
31156 Click to set the screen resolution to 1280 x 1024.
31157 Click to set the screen resolution to 1600 x 1280.
31158 Click to display/hide the buttons for advanced players on the in-game interface.
31159 Select to turn on the two-button mouse interface. With two mouse buttons, left-clicking selects a unit and right-clicking executes a command. With one mouse button, left-clicking both selects a unit and executes a command.
31160 Click to customize the hotkeys (keyboard shortcuts) you use to play the game.
31161 Select to turn on one-click garrisoning. When turned on, selected units immediately garrison inside a garrison building (Castle, towers, or Town Center) when you right-click it. When turned off, select your unit(s), hold down ALT, and right-click the garrison building.
31162 Click to set the graphics detail level to high. This setting is recommended for fast computers.
31163 Click to set the graphics detail level to medium. This setting is recommended for mid-speed computers.
31164 Click to set the graphics detail level to low. This setting is recommended for slower computers.
31200 Click to reset the default hotkey for the selected item.
31201 Click to change the hotkey for the selected item.
31202 Click to unassign the hotkey for the selected item.
31203 Click to reset the default hotkeys for all items.
31204 Return to the main menu.
31205 Shows the hotkey groups.
31206 Shows the current hotkey settings. Click an item to change its hotkey, or click the item to select it, click Change, and then press the hotkey you want for that item.
34928 2: Joan of Arc
34929 1. An Unlikely Messiah
34930 2. The Maid of Orleans
34931 3. The Cleansing of the Loire
34932 4. The Rising
34933 5. The Siege of Paris
34934 6. A Perfect Martyr
34935 Joan of Arc
34958 3: Saladin
34959 1. An Arabian Knight
34960 2. Lord of Arabia
34961 3. The Horns of Hattin
34962 4. The Siege of Jerusalem
34963 5. Jihad!
34964 6. The Lion and the Demon
34965 Saladin
34988 4: Genghis Khan
34989 1. Crucible
34990 2. A Life of Revenge
34991 3. Into China
34992 4. The Horde Rides West
34993 5. The Promise
34994 6. Pax Mongolia
34995 Genghis Khan
35018 5: Barbarossa
35019 1. Holy Roman Emperor
35020 2. Henry the Lion
35021 3. Pope and Antipope
35022 4. The Lombard League
35023 5. Barbarossa s March
35024 6. The Emperor Sleeping
35025 Barbarossa
35138 1: William Wallace:Learning Campaign
35139 1. Marching and Fighting
35140 2. Feeding the Army
35141 3. Training the Troops
35142 4. Research and Technology
35143 5. The Battle of Stirling
35144 6. Forge an Alliance
35145 7. The Battle of Falkirk
35146 William Wallace
35147 Learning Campaign
35928 Joan of Arc:\nIt is a war that has lasted for one hundred years, and the French have lost nearly every battle. Soon the English and their allies in Burgundy will conquer all of France. The heir to the French monarchy is too cowardly to ascend to the throne. The French army is wounded and tired and has given up all hope. But in the darkest hour, a young peasant girl declares that she intends to save France.
35958 Saladin:\nOutraged that the Holy Land is ruled by Saracens, knights from Europe have descended upon the Middle East in a series of Crusades. Now four European kingdoms have sprung up in the desert. The Saracen king, Saladin, rallies his troops in an attempt to drive back the invaders. In response to European Crusades, the Saracens have organized a Jihad. In response to European vileness, the once-cultured Saracens have become treacherous. But will it be enough to save their homeland?
35988 Genghis Khan:\nThe nomadic tribes of the Asian steppes spent centuries entangled in their own petty feuds until united under Genghis Khan. Within years, a highly disciplined army pours out of Mongolia to embark on a campaign of world conquest. But how can a tribe of horse archers possibly overcome the military might of Persia and Eastern Europe, let alone the technologically advanced empires in China?
36018 Barbarossa:\nCan the will of one man forge an empire? Frederick Barbarossa attempts to force the squabbling German fiefdoms into his Holy Roman Empire, which he then must defend from the machinations of the Italian city states and the pope in Rome. And should he accomplish all of those feats, there is always the Third Crusade to wage.
36048 Campaign 5 Description
36078 Campaign 6 Description
36108 Campaign 7 Description
36138 William Wallace (Learning Campaign): \nThe warriors of Scotland attempt to hold off an invasion of the better-equipped English armies. Take command of the highlanders, and learn the basic concepts of Age of Empires II: The Age of Kings, such as how to build an economy, how to train your soldiers and, most importantly, how to fight and defeat your enemy. If you are new to real-time strategy games, you will learn all you need to know. If you have played the original Age of Empires, then you can skip ahead to new features, such as garrisoning and formations.
36166 Learning Campaign
36167 Experienced Age of Empires players may start with Scenario 6 - Forge an Alliance
37157 --%s Research Complete--
37158 --%s Built--
37159 --%s Created--
37160 --Warning: You are being attacked by %s!!!--
37161 --Sheep Found--
37162 --Farm Exhausted--
37163 --Fish Trap Expired--
37164 --Relic Picked Up--
37165 --Warning: You are being attacked by wild animals!!!--
37166 --Warning: Spies have leaked knowledge of your king's location!!!--
40006 Disband Formation
40014 Ungarrison (All Units)
40015 Send Villagers Back to Work
40016 About Face
40017 Wheel Right
40018 Wheel Left
40019 Horde
40020 Box Formation
40021 Line Formation
40022 Staggered Formation
40023 Flank Formation
40050 Normal Mini-map
40051 Combat Mini-map
40053 Economic Mini-map
40055 Pack
40056 Unpack
40061 Military Buildings
40062 Buildings
40068 Garrison Inside a Building
40072 Sell 100 Wood for %d Gold
40073 Sell 100 Food for %d Gold
40074 Sell 100 Stone for %d Gold
40076 Buy 100 Wood for %d Gold
40077 Buy 100 Food for %d Gold
40078 Buy 100 Stone for %d Gold
40101 Technology Tree
40102 not used #40102
40103 not used #40103
40104 Lock Gate
40105 Unlock Gate
40106 Drop Relic
40107 Deposit Resources
40108 Idle Villager
40109 Turn Help On (F1)
40110 Turn Help Off
40111 Ring Town Bell
40112 Research Treason (spy on enemy Kings) (Gold: 400)
40113 Research Spies (see enemy line of sight)
41006 <b>Disband Formation<b> \nDisband this formation so you can independently move each unit.
41014 <b>Ungarrison (All Units)<b> \nUngarrison all units from this building.
41015 <b>Send Villagers Back to Work<b> \nUngarrison all villagers from this building and send them back to work.
41016 <b>About Face<b> \nTurn the formation 180 degrees.
41017 <b>Wheel Right<b> \nTurn the formation clockwise 1/8 of a circle. The units maintain relative positions.
41018 <b>Wheel Left<b> \nTurn the formation counterclockwise 1/8 of a circle. The units maintain relative positions.
41019 <b>Horde<b> \nForm the units into a group with no specific organization. The group will try to stay together as it moves around the map.
41020 <b>Box Formation<b> \nForm the units into a protective box, with weaker units in the center, offering them maximum protection from attack in any direction.
41021 <b>Line Formation<b> \nForm the units into a line wider than it is deep. Military units are positioned according to their specialty.
41022 <b>Staggered Formation<b> \nForm the units into a staggered line formation, in which units are farther apart to mitigate the type of damage caused by siege weapons when units are too close together.
41023 <b>Flank Formation<b> \nForm the units into two subgroups, which then try to surround the enemy when attacking.
41050 <b>Normal Mini-map<b> \nDisplay all units and buildings on the mini-map. Click the Statistics button in Normal mode to see the scores of all players.
41051 <b>Combat Mini-map<b> \nDisplay only combat units on the mini-map. Click the Statistics button in Combat mode to see how many combat units you have listed by class (cavalry, siege units, warships, and so forth).
41053 <b>Economic Mini-map<b> \nDisplay only drop-off buildings, trade buildings, and trade units on the mini-map. You only see other players' trade buildings. Click the Statistics button in Economic mode to see how many villagers you have idle, by task, and the commodity exchange rates if you have a Market.
41055 <b>Pack<b> \nDismantle this Trebuchet so you can move it. You must unpack it when it reaches its destination. Packed Trebuchets are vulnerable to attack.
41056 <b>Unpack<b> \nAssemble this Trebuchet into a stationary unit. Trebuchets are vulnerable while unpacking.
41061 <b>Buildings<b> \nDisplay the economic and infrastructure buildings you can build.
41062 <b>Military Buildings<b> \nDisplay the military buildings you can build.
41068 <b>Garrison<b> \nGarrison the selected unit inside of a building for protection and healing.
41072 Click to <b>sell<b> 100 wood for %d gold \nEach time you click, 100 wood is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click.
41073 Click to <b>sell<b> 100 food for %d gold \nEach time you click, 100 food is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click.
41074 Click to <b>sell<b> 100 stone for %d gold \nEach time you click, 100 stone is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click.
41076 Click to <b>buy<b> 100 wood for %d gold \nEach time you click, 100 wood is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click.
41077 Click to <b>buy<b> 100 food for %d gold \nEach time you click, 100 food is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click.
41078 Click to <b>buy<b> 100 stone for %d gold \nEach time you click, 100 stone is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click.
41101 <b>Technology Tree<b> \nClick to display the technology tree for your civilization. See which buildings, units, and technologies you can research. A single-player game pauses when the tree is displayed, but a multiplayer game continues without you.
41102 not used #41102
41103 not used #41103
41104 <b>Lock Gate<b> \nLock the Gate so it does not open when your units try to pass through it.
41105 <b>Unlock Gate<b> \nUnlock the Gate so your units can pass through it.
41106 <b>Drop Relic<b> \nDrop the relic this Monk is carrying. You do not control the relic if you drop it.
41107 <b>Deposit Resources<b> \nTake the resources to the nearest drop-off building and wait there for further instructions.
41108 <b>Idle Villager<b> \nGo to the next idle villager, Fishing Ship, Trade Cog, Trade Cart, or building with garrisoned units. <i>Note: The default key to go to idle military units is the COMMA (,) key.<i>
41109 Turn Help On (Hotkey: F1)
41110 <b>Turn Help Off<b> \nDisable the Help that appears in this area.
41111 <b>Ring Town Bell<b> \nVillagers stop working and garrison inside the Town Center for protection during attacks. Ring the bell again to send the villagers back to work.
41112 Research <b>Treason<b> (Gold: 400) \nReveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.)
41113 Research <b>Spies<b> (<cost>) \nReveal all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager.
42000 Mini-map
42010 Food Stockpile
42011 Wood Stockpile
42012 Gold Stockpile
42013 Stone Stockpile
42020 Selected Object
42021 Hit Points
42022 Packing Progress
42023 Unpacking Progress
42024 Attack Strength
42025 Armor
42026 Range
42027 Monk Faith
42028 Garrisoned Units
42029 Food on Fishing Ship
42030 Gold on Trade Cog
42031 Trade Goods on Trade Ship
42032 Food Held by Villager
42033 Wood Held by Villager
42034 Gold Held by Villager
42035 Stone Held by Villager
42036 Food in This Object
42037 Wood in This Tree
42038 Gold in This Mine
42039 Stone in This Mine
42040 Gold Available by Trading Here
42041 Building Attack Strength
42100 Click to stop researching this item.
42101 Click to stop packing this item.
42102 Click to stop unpacking this item.
42103 Click to stop constructing this building.
42104 Click to remove this unit from the queue.
42105 Click to stop creating this unit.
42106 Click to stop building this unit.
42107 Click to stop creating this unit.
42120 Hold down SHIFT and click to unselect this %s.
42121 Click to select this %s. Hold down CTRL and click to unselect.
42122 Click to select this %s. Hold down CTRL and click to unselect. Hold down SHIFT and click to select like units.
42130 Click to unload this %s.
42131 Click to ungarrison this %s.
42132 Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units.
42133 Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units.
42134 Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units
42135 Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units.
42201 Food Stockpile
42202 Wood Stockpile
42203 Gold Stockpile
42204 Stone Stockpile
42205 Population Indicator
42220 <b>Achievements Score <b> \nDisplay the individual and team scores of all players.
42221 <b>Military Stats<b> \nDisplay the military achievements of all players.
42222 <b>Economy Stats<b> \nDisplay the economic achievements of all players.
42223 <b>Technology Stats<b> \nDisplay the technological achievements of all players.
42224 <b>Society Stats<b> \nDisplay the societal achievements of all players.
42225 <b>Timeline<b> \nDisplay the timeline for all players.
42226 Restart the game.
42227 Return to the game.
42228 Go to the campaigns menu.
42229 Go to the main menu.
42230 42230
42231 42231
42232 42232
42233 42233
42234 42234
42235 42235
42236 42236
42237 42237
42238 42238
42239 42239
42240 42240
42241 42241
42242 42242
42243 42243
42244 42244
42245 42245
42246 42234
42247 42247
42248 42248
42249 42249
42300 Military score is 20% of the resource value (cost) of all enemy units and buildings each player destroyed or converted.
42301 Economy score is 10% of all resources each player currently has or has paid in tribute, plus 20% of the resource value of surviving units and standing buildings (except Castles or Wonders).
42302 Technology score is 20% of the resource value of every technology each player has researched, plus 10 points for every 1% of the map explored.
42303 Society score is 20% of the cost of the Castles and Wonders each player has constructed.
42304 Total Score is the overall total of each player's Military, Economy, Technology, and Society scores.
42305 42305
42306 42306
42307 42307
42308 42308
42309 42309
42310 Number of enemy units each player killed with units or defenses.
42311 Number of units each player lost to enemy attacks and defenses.
42312 Number of enemy buildings each player destroyed.
42313 Number of buildings each player lost.
42314 Number of units and buildings that each player's Monks converted.
42315 Number of military units that make up each player's army.
42316 42316
42317 42317
42318 42318
42319 42319
42320 Total food collected by each player.
42321 Total wood harvested by each player.
42322 Total stone mined by each player.
42323 Total gold mined by each player.
42324 Profit from each player's combined land and sea trade.
42325 Value of commodities paid in tribute by each player to all other players.
42326 Value received in tribute from all other players.
42327 42327
42328 42328
42329 42329
42330 Game time in which each player advanced to the Feudal Age.
42331 Game time in which each player advanced to the Castle Age.
42332 Game time in which each player advanced to the Imperial Age.
42333 Percentage of the map explored by each player.
42334 Total number of technologies researched by each player.
42335 Percentage of technologies researched of the total possible for each player's civilization.
42336 42336
42337 42337
42338 42338
42339 42339
42340 Number of Wonders constructed by each player.
42341 Number of Castles constructed by each player.
42342 Number of relics captured by each player.
42343 Gold generated by relics stored in Monasteries by each player.
42344 The highest villager population attained by each player.
42345 Indicates whether or not the player survived until the end of the game.
42346 42346
42347 42347
42348 42348
42349 42349
42390 The player's name and color. A crown indicates a winner, and a medal the Most Valuable Player.
42391 A display of player villager (light) and military (dark) population as a percentage of the world population.
43000 <b>Mini-map<b> \nShows the entire gameplay area on a smaller scale. To navigate using the mini-map, click a location, or drag the white box to view a specific area.
43010 Food Stockpile
43011 Wood Stockpile
43012 Gold Stockpile
43013 Stone Stockpile
43020 <b>Selected Object<b> \nShows which villager, building, military unit, or ship is currently selected. Villagers are shown as foragers, hunters, etc., depending on their current task.
43021 <b>Hit Points<b> \nShows the current/maximum damage this unit can suffer before it is destroyed. Hit points are also indicated by a bar above the unit on the game map. Monks and garrisoning inside buildings will heal the hit points of wounded units. Villagers can repair the hit points of damaged buildings, ships, and siege weapons.
43022 <b>Packing Progress<b>
43023 <b>Unpacking Progress<b>
43024 <b>Attack Strength<b> \nShows how much damage the unit or building can inflict.
43025 <b>Armor<b> \nShows how much protection the unit or building has from normal/pierce attacks. Normal armor reduces damage from hand-to-hand combat. Pierce armor reduces damage from missile weapons (Archery Range units, siege weapons, towers, and some ships).
43026 <b>Range<b> \nShows how far the unit or building can fire. Generally, ranged units cannot fire at units close to them.
43027 <b>Monk Faith<b> \nShows how much faith the Monk has. Monks must renew their faith after a successful conversion. When a Monk's faith is at 100 percent, he can attempt another conversion.
43028 <b>Garrisoned Units<b> \nShows the current/maximum number of units garrisoned inside this building. Buildings with garrisoned units have multiple hit point (green) lines above them on the game map. Click the Ungarrison button (on the left) to eject all units. Click the picture of the unit(s) (on the right) to eject specific units.
43029 <b>Food<b> \nShows the amount of food on a Fishing Ship.
43030 <b>Gold on Trade Cog<b> \nShows the amount of gold on a Trade Cog.
43031 <b>Trade Goods on Trade Cog<b>
43032 <b>Food Held by Villager<b> \nShows the amount of food the villager has.
43033 <b>Wood Held by Villager<b> \nShows the amount of wood the villager has.
43034 <b>Gold Held by Villager<b> \nShows the amount of gold the villager has.
43035 <b>Stone Held by Villager<b> \nShows the amount of stone the villager has.
43036 <b>Food in This Object<b> \nShows the amount of food this object will provide.
43037 <b>Wood in This Tree<b> \nShows the amount of wood this tree will provide.
43038 <b>Gold in This Mine<b> \nShows the amount of gold available in this mine.
43039 <b>Stone in This Mine<b> \nShows the amount of stone available in this mine.
43040 <b>Gold Available by Trading Here<b> \nShows the amount of gold available by trading here with a Trade Cog or Trade Cart.
43041 <b>Building Attack Strength<b> \nShows the attack strength of this building.
43100 Click to stop researching this item.
43101 Click to stop packing this item.
43102 Click to stop unpacking this item.
43103 Click to stop constructing this building.
43104 Click to remove this unit from the queue.
43105 Click to stop creating this unit.
43106 Click to stop building this unit.
43107 Click to stop creating this unit.
43120 Hold down SHIFT and click to unselect this %s.
43121 Click to select only this %s. Hold down CTRL and click to unselect this unit.
43122 Click to select only this %s. Hold down CTRL and click to unselect this unit. Hold down SHIFT and click to select all units of this type. Hold down CTRL+SHIFT and click to unselect all units of this type.
43130 Click to unload this %s.
43131 Click to ungarrison this %s.
43132 Click to unload this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type.
43133 <b>Ungarrison<b> \nClick to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all units of this type.
43134 Click to unload only this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type; hold down CTRL+SHIFT and click to unload all units not of this type.
43135 Click to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all like units of this type; hold down CTRL+SHIFT and click to ungarrison all units not of this type.
43201 <b>Food Stockpile<b> \nShows how much food you have. Food is used to create new units and to advance to the next age. Villagers gather food from forage bushes, deer, sheep, wild boars, Farms, and fish. Fishing Ships also gather food from fishing and Fish Traps.
43202 <b>Wood Stockpile<b> \nShows how much wood you have. Wood is used to construct buildings and ships. Villagers gather wood from trees. You can also buy wood at the Market or receive a tribute of wood from other players.
43203 <b>Gold Stockpile<b> \nShows how much gold you have. Gold is used to create some units and research some technologies. Villagers gather gold from gold mines. You can also increase your gold by trading with other players; selling stone, wood, or food; or garrisoning a relic in a Monastery.
43204 <b>Stone Stockpile<b> \nShows how much stone you have. Stone is used to build walls and towers. Villagers gather stone from stone mines. You can also buy stone at the Market or receive a tribute of stone from other players.
43205 <b>Population Indicator<b> \nShows your current/supportable population. Before you can create new villagers, military units, or ships, you must have enough Houses to support them. The population indicator flashes if you need to build more houses before creating or building new units.
44000 Scots
44001 English
44002 But if we're to defeat them, every one of us will need to learn how to march and fight.
44003 Follow the path to the blue flag. First, click the soldier &
44004 Good. Now RIGHT-click near the blue flag.
44005 Good! Now move to the next flag. Click the soldier, then RIGHT-click near the flag.
44006 Moving into the black area reveals more of the map. The black area represents unexplored territory.
44007 Excellent. To move to the next flag, you must walk through the black area.
44008 RIGHT-click the Outpost to attack it.
44009 Follow the instructions to reach the Scottish village.
44010 Good job! Now you know how to fight back against the English army!
44011 The English are terrorizing all of Scotland, and it's time for us to fight back!
44012 That's all there is to it. Now go on to the next flag, where you will meet some allied soldiers.
44013 Did all of your units make it to the flag?
44014 The Outpost is destroyed! That should slow the English raids.
44015 To move all of your soldiers at once, click near the units and drag around them. Then RIGHT-click to move them. Try moving your soldiers to the next flag.
44016 Keep following the path to the village.
44017 Home sweet home.
44018 But wait! The English are angry that you destroyed their Outpost! They are coming to attack your village!
44019 Don't panic. Just click your soldiers and RIGHT-click the red English soldiers to attack.\nDefeat the enemy soldiers, and you will have won your first battle.
44020 Good. Now scroll back down until you can see your soldiers again by moving your mouse to the very bottom of the screen. Select your soldiers by clicking near them and dragging a box around them.
44021 The road ahead is guarded by an English Outpost. Scroll up to the Outpost building by moving the mouse to the very top of the screen. Then click the red Outpost.
44022 Keep following the road to the Outpost. It's time to knock it down!
44100 Scots
44101 The villager will continue working for you, carrying the food to the Town Center.
44102 The amount of food you have is shown in the upper-left corner of the screen. In addition to your food stockpile, you can see your current wood, gold, and stone stockpiles.
44103 The more villagers you have, the faster you can gather resources. Assign your new villagers to gather food.
44104 To gather wood, click a villager, then RIGHT-click a tree.
44105 Great! You now have 50 food. To win, also gather 50 wood and 50 gold.
44106 Gather 50 food, 50 wood, and 50 gold.
44107 You are well on your way to making a city!
44108 To gather food from the forage bush, click a villager &
44109 Good! You found some gold.
44110 Good! You found some gold.
44111 If you haven't found any gold yet, search in the unexplored territory.
44112 To support the Scottish army, you will need to build up your stockpile of resources.
44113 & then RIGHT-click a forage bush near the blue flag.
44114 To win, gather 50 food, 50 wood, and 50 gold.
44115 Excellent! You now have enough gold.
44116 Good job! You now have enough wood.
44117 In the status area at the bottom of the screen, you can see how much food the villager is carrying. The villager continues to gather from the forage bush until he is carrying 10 food.
44200 Scots
44201 We'll start by creating villagers. Click your Town Center &
44202 & then click the Create Villager button in the lower-left corner of the screen.
44203 It takes time for a villager to appear. If your Town Center is selected, you can see the progress in the status area at the bottom of your screen.
44204 Good job. The villager has appeared next to your Town Center. Now, create another villager.
44205 You need additional housing to support your population. To build a House, click a villager.
44206 Other buildings are made just like Houses. Try building a Barracks. The Barracks is a military building.
44207 If more than one villager builds a building, it will go up faster.
44208 Train 4 Militia.
44209 Now that you have a few soldiers, you will be able to defend this area against English attacks.
44210 That's one Militia unit. Create three more and you will have enough soldiers to protect this area and win the scenario.
44211 Good job! Try building another House.
44212 Barracks complete! Now you can create soldiers. Click the Barracks, then click the Create Militia button.
44213 Click the Barracks, and quickly click the Create Militia button three more times to make three soldiers in a row.
44214 Click the Buildings button, click the Build House button, then click where you want to build the House.
44215 Each House supports 5 units. The population indicator at the top of the screen shows your current/supportable population.
44216 We will need many soldiers to defend our homeland.\nTo win, you will need to create 4 Militia.
44217 Selecting different buildings or units gives you different options in the lower-left corner of the screen.
44300 Scots
44301 British
44302 You are going to need to research some technologies of your own to increase the strength of your civilization.
44303 For example, researching Loom makes your villagers harder to kill. To research Loom, click the Town Center, then click the Research Loom button.
44304 New technologies and buildings become available when you advance to a new age. To advance from the Dark Age to the Feudal Age, you need 500 food.
44305 In addition to gathering food at forage bushes, villagers can herd sheep or hunt deer for food.
44306 Now you have enough food to advance to the Feudal Age. However, you also need two buildings from your current age.
44307 You already have a Barracks, so now have your villagers build a Mill. The Mill is a drop-off point for food, so build it next to your food source.
44308 Now you can advance from the Dark Age to the Feudal Age. Click your Town Center, then click the Advance to Feudal Age button.
44309 To arms! The English are making a sneak attack!
44310 Now that the battle is over, create some extra Militia units at the Barracks to replenish your forces.
44311 Now that you are in the Feudal Age, you can upgrade your Militia to Men-at-Arms. Click the Barracks, then click Upgrade to Man-at-Arms.
44312 The English are attacking again! Teach them a lesson with your new Men-at-Arms!
44313 The English are no match for your warriors!
44314 Good. Researching technology costs resources but improves your civilization.
44315 While researching, you can put your villagers to work and use your military units to explore.
44316 Congratulations! Advancing to the next age is the best way to improve your civilization.
44317 Good. You are on your way to the Feudal Age.
44318 To win, you will need to advance to the Feudal Age and repel the English raids.
44319 The English use very advanced weapons and armor.
44320 Upgrading to Man-at-Arms will change all your Militia units to the more powerful Men-at-Arms.
44321 Near the mini-map in the lower-right corner of the screen is the Idle Villager button. Click it, and locate villagers who are not currently assigned to a task.
44400 Scots
44401 English
44402 Objective: Build an army and defeat the English fort.
44403 This scenario begins in a similar way to Random Map games. After you play this scenario, you should know all you need to play a Random Map game.\n\nKeep exploring!
44404 The time has come to take the offensive. The English have a fort near the town of Stirling. If we can defeat the English here, they may think twice about their invasion of Scotland.
44405 Before we attack the English to the west, we need to build up our forces. Have your villagers start gathering food and wood.
44406 Keep making villagers at your Town Center until you have 10. The more villagers you have, the faster your resources will come in.
44407 You can gain more food by building Fishing Ships. To create Fishing Ships, have your villagers build a Dock in the water to the south.
44408 Now click the Dock, and build a Fishing Ship.
44409 To fish, click a Fishing Ship and RIGHT-click on a leaping fish. The Fishing Ship will collect fish and automatically return them to the Dock. Fishing Ships are also useful for exploring.
44410 Scout Cavalry are poor fighters but they can see a great distance. You can use your Scout Cavalry to explore the rest of the map and find the English.
44411 The hill with the dead tree protects the only access to your town. It would be a good idea to build a Watch Tower on this hill once you advance to the Feudal Age.
44412 An English Outpost! You know what to do & knock it down!
44413 You are close to the English base. Better not knock down this wall until you have an army of about 12 soldiers.
44414 Now you have a large enough force to attack the English base. Charge! Keep your villagers working just in case you suffer casualties and need to make more troops.
44415 Defeat the English army and destroy their Tower.
44416 Great job! You have destroyed the English camp. The Battle of Stirling is sure to end in victory for the Scots!
44417 Now that you have reached the Feudal Age, concentrate on making some soldiers to fight the enemy. You will need at least 12.
44418 The English are coming to attack! To protect your villagers, you can use the town bell to garrison them in your Town Center. Click your Town Center, then click Town Bell.
44419 Good! You defeated the English assault. If you have villagers in your Town Center, ring the town bell again to send them back to work.
44420 Good! Your Watch Tower will fire on enemy units and help protect your town.
44421 You have found some sheep! Sheep are a good source of food, so send them back to your Town Center and assign a villager to gather food from them.
44422 Now that you know how to build up, advance through the ages, and find and fight your enemies, you have all the basic skills you need to play a Random Map game, the most common type of game in Age of Empires II.
44423 Remember, you can upgrade your Militia to Men-at-Arms at the Barracks. You should always upgrade soldiers when you can afford it.
44424 Build a Barracks and 5 Militia to defend your villagers and explore the map.
44425 To win, destroy the English tower to the west.
44426 Use your villagers to build a Mill near your forage bushes.
44427 Once you have gathered 500 food, advance to the Feudal Age at your Town Center. If you are low on food, build some additional Farms.
44428 Remember to upgrade weapons and armor at the Blacksmith. You do have a Blacksmith, don't you?
44429 Villagers can also build Farms. Build 4 Farms near your Mill when your forage bushes are depleted. Each Farm needs only one villager working on it.
44430 Good job! You have eliminated the English soldiers. Now destroy that tower and our victory will be complete.
44431 You can specify a location for new units to gather by setting a gather point. For villagers, click the Town Center and click the Set Gather Point button.
44432 Don't forget, keep exploring the map.
44500 Scots
44501 Scottish Allies
44502 English
44503 Use your Monks to collect 3 relics and garrison them in your Monastery.
44504 This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.\n\nIf you lose your monks, you can make more when you get to the Castle Age.
44505 The Scottish army has been rallied by recent victories against the English. The situation is starting to look up.
44506 It will help the morale of our army to collect holy relics and place them in our Monastery. One of the relics is close to your town. An ally has another relic, and the English have captured a third.
44507 You can retrieve a relic by clicking a Monk and RIGHT-clicking the relic. Monks have other abilities as well. They can heal your injured soldiers or those of your allies. They can also attempt to convert enemy soldiers to join your army.
44508 Good, you have a relic! Protect the relic in the Monastery by RIGHT-clicking the Monastery.
44509 It is nice to have allies on the map. Your ally (the yellow player) can help you fight the enemy. You can also trade with your allies. To trade, you will need to build a Market.
44510 You have a Market! The Market can create Trade Carts to generate extra gold. You can also exchange one resource for another at the Market for a small fee. Click the Market, then click Sell Food for Gold.
44511 You made a Trade Cart! If you click the Trade Cart on your ally's Market, you can make extra gold. Your Trade Cart will automatically make trips between your and your ally's Markets.
44512 Scottish ally: Welcome! If you have come for the relic, you can find it on the hill to the northeast of our town.
44513 Scottish ally: The English are attacking our town! Can you tribute any spare food or gold to us?
44514 To tribute your ally, click the Diplomacy button in the upper-right corner of the screen. Give your ally some food and gold, but don't give him everything you own!
44515 Scottish ally: Thanks for the resources. If you have any spare soldiers, come to our town and let's drive the English out!
44516 You have enough soldiers now to think about attacking the English and recovering their relic.
44517 Scottish ally: If you are getting ready to attack the English, I can help you out. Here, take this food and wood.
44518 Capture 3 relics and garrison them in your Monastery.
44519 Congratulations! You have captured all 3 relics!
44520 You have reached your ally's town. Go inside to see how his city is doing. Your ally's gate will open automatically for you.
44521 Farms are a good source of food once you have exhausted forage bushes and animals. Farms are built like buildings and must be periodically rebuilt. To gather food from a Farm, click a villager, then RIGHT-click a Farm.
44522 Villagers and soldiers normally appear outside of the building that created them. You can have your units move to a spot once they are created by using gather points.
44523 To set a gather point for infantry, click your Barracks, click Set Gather Point, then click where on the map you want your infantry to gather.
44524 You can use the technology tree to see what technologies and upgrades you can research. Click the Technology Tree button in the upper-right corner of the screen to see the tree for your civilization.
44525 Did you know that there are three different modes for the mini-map in the lower-right corner of the screen? You can show only military units, or only resources and trade units, by clicking the buttons just below and to the right of the mini-map.
44526 Perfect, you now have 1 relic garrisoned. Relics garrisoned in your Monastery will slowly add gold to your stockpile.
44527 You now have 2 relics garrisoned. Bring back one more and you will be victorious!
44600 Scots
44601 Wallace
44602 English
44603 This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.\n\nDifferent civilizations have different strengths. For example the Scots, who are represented by the Celtic civilization, have powerful infantry. The Britons have long-range archers.
44604 Destroy the English castle.
44605 The English castle at Falkirk is no more! The English pretensions in Scotland are surely at an end. The forces of Wallace are triumphant.
44606 Build a Castle.
44607 Great! You have completed the Castle. Sir William should be here soon, and then it will be time to attack the English!
44608 Wallace has come!
44609 The English could attack at any time. You have some walls already, but you should complete them as soon as you have enough stone.
44610 One of your most powerful units is created at the Castle. Create 10 more Woad Raiders.
44611 Trebuchets are massive siege weapons with a great range, available only in the Imperial Age. Remember that Trebuchets must be packed to move and unpacked to fire.
44612 To build a Castle, you must first advance to the next age: the Castle Age.
44613 You also can build towers to defend your city. Units can garrison within a tower for defense and protection and archers can even fire out of a tower.
44614 Congratulations. You are going to find lots of things to do in the Castle Age. For starters, try building a Siege Workshop to make Battering Rams and other siege weapons.
44615 Good job. With your new Siege Workshop you can make Battering Rams. Rams are slow, but they are resistant to arrow fire and excellent at knocking down walls. You may need some rams to attack the English castle.
44616 You may need to assign extra villagers to gather stone so you'll have enough to build the Castle and all of the fortifications you need.
44617 The advanced buttons allow access to a new type of formation. For example, with a box formation, you can protect a weak unit.
44618 The advanced buttons let you set combat states for your soldiers. A defensive soldier will be less likely to attack an enemy that comes near him. Click a military unit, then note the combat stance buttons in the lower-left corner of the screen.
44619 Using the advanced buttons, you can also command a soldier to patrol an area between two points and guard or follow another unit.
44620 With William Wallace and his Woad Raiders on your side, the English may be in trouble. Once you have a large army with plenty of siege weapons, go destroy the English Castle!
44621 If you have surplus resources of one type, you can sell them for gold at your Market. You can then use the gold to buy what you need.
44622 You have enough resources to go to the Castle Age you should do that soon.
44700 Joan's Escort
44701 Burgundy
44702 Highwaymen
44703 Chinon
44704 Army of France
44705 British
44706 Escort Joan from the camp at Vaucouleurs to the ChΓteau of Chinon.\n\nJoan must survive.
44707 France's enemies are Britain and Burgundy. Be on the lookout for their forces.\n\nDo not expect much assistance from the demoralized Army of France, but be alert for any soldiers who might be inspired to join your army & once they see Joan.\n\nProtect your two Knights. They are your best fighters and know the lay of the land.\n\nDon't worry about your economy just get Joan to her destination.\n\nKeep an eye on Joan's health: If it gets too low, keep her away from dangerous situations.
44708 Scout: I spotted a nest of Burgundians to the north. Best to go another way.
44709 De Metz: The bridge is out. The British must have destroyed it. We must find another way to Chinon.
44710 De Metz: A Burgundian encampment! We'll never get through that wall without siege equipment.
44711 Swordsman: Gather your belongings men we follow Joan of Arc! We will carry that Battering Ram along with us. It may yet be of use.
44712 De Metz: An ambuscade! There are Burgundian soldiers everywhere! Hurry west to the river, where we can made our escape!
44713 Bertrand: Chinon! We have made it.
44714 French soldier: The chΓteau of the Dauphin!
44715 Escort Joan from the camp at Vaucouleurs to the ChΓteau of Chinon.\n\nJoan must survive.
44716 Courtier: The Dauphin will see you now.
44717 Bertrand: We need a Mangonel or ram to get through these walls.
44718 Swordsman: Are you mad? Across that bridge lies a Burgundian castle and many men! Turn back at once!
44719 Bertrand: Mmmm & venison.
44720 French soldier: Mon dieu! We have lost Bertrand!
44721 French soldier: De Metz has given his life for the cause!
44722 French soldier: Joan has fallen! A black day!
44723 De Metz: Another glorious loss for France. I hope you really can turn the tide of this war, Joan of Arc.
44724 Spearman: You must be wary on the road ahead. Our enemies, the British, are out in force and their Burgundian allies are thick as rats. Discretion is the better part of valor.
44725 De Metz: Look out! A battle rages ahead! Stay back lest we be caught in the crossfire!
44726 Bertrand: Bonjour, Joan. My colleague and I will escort you to the chΓteau of the Dauphin, or else we will die trying.
44727 Swordsman: You are Joan of Arc & I have heard your claims and believe what you say. We will follow you to Chinon!
44728 Crossbowman: Wait! You might have need of a few archers on the road ahead.
44729 Burgundian soldier: You French don't know when to give up!
44730 Bertrand: Highwaymen preying on helpless travelers. What has become of our homeland?
44731 Crossbowman: You mean to lead the French army? Such confidence I have not seen since this war began. Very well. You have six more soldiers, Joan the Maid.
44732 Burgundian soldier: Here they come! Fire!
44733 De Metz: I am Jean de Metz, and I will protect you with my life.
44800 Army of France
44801 Burgundy
44802 North British
44803 OrlΘans
44804 Blois
44805 Chinon
44806 South British
44807 Escort Joan to Blois so she may lead the French army.\n\nDeliver the 6 carts of supplies to the OrlΘans Town Center.\n\nConvince the British armies to withdraw by destroying one of their Castles.\n\nPrevent the OrlΘans Cathedral from being destroyed. Joan must survive.
44808 Hurry to OrlΘans before the English can cause much damage. Be wary of British forces south of the river, but don't forget to rendezvous with your army in Blois.\n\nOnce the supplies arrive in OrlΘans, you will be able to build up your forces. Frankish Knights are useful for taking care of British longbows and siege weapons. Frankish Castles are inexpensive and provide excellent defense.\n\nUse your Market to trade for resources until you can venture outside the city.\n\nThe British Castles have large garrisons. It is best to assemble a large attack force before attempting to storm them.\n\nOrlΘans farms are located west of the city, but outside of the city walls and vulnerable.
44809 Deliver 6 Trade Carts of supplies to the OrlΘans Town Center.
44810 OrlΘans villager: Hurrah! Joan of Arc has brought us supplies! Now we can muster the forces we need to raze one of the British Castles.
44811 Alenτon: This Burgundian rabble shall not stop us!
44812 Get Joan to the OrlΘans Town Center.
44813 OrlΘans villager: Joan the Maid has come! We are saved!
44814 French soldier: Now, on to OrlΘans! We need to get those supplies past the British.
44815 Alenτon: I am the Duke D'Alenτon, my lady. I will proudly ride with you to OrlΘans.
44816 French soldier: The cathedral has been destroyed!
44817 Monk: Bonne chance, Joan!
44818 French soldier: The Duke D'Alenτon has fallen in battle!
44819 French soldier: Lament, for we have lost Joan!
44820 French soldier: We have failed in our mission! OrlΘans will not get the supplies it needs.
44821 Convince the British to withdraw by destroying 1 of their Castles.
44822 North British: Since we are a generous people, we will allow you to stay in OrlΘans. But France belongs to Britain now; never forget that!
44823 South British: Can it be that the French have finally learned to fight?
44824 OrlΘans villager: Our city needs help! The British are coming!
44825 OrlΘans villager: The British are destroying our towers! You must save OrlΘans!
44826 Escort Joan to Blois so she may command the French army.
44827 French soldier: Welcome to Blois, Joan of Arc. The army of France is yours to command!
44828 Joan must survive.\n\nThe cathedral in OrlΘans must remain standing.
44900 Army of France
44901 Burgundy
44902 British
44903 Fastolf's Army
44904 Destroy at least 3 British Castles.\n\nJoan must survive.
44905 Make sure you have ample siege weapons before assaulting the English Castles.\n\nThe area across the river and to the east should have plenty of resources to begin your town.
44906 French soldier: With these ships, we can cross the Loire River and deal with any British warships we encounter.
44907 Fastolf: Enough of this! I shall deal with Joan of Arc.
44908 French soldier: With two British Castles destroyed, we have but one more to raze!.
44909 Destroy at least 3 British Castles.\n\nJoan must survive.
44910 French soldier: That's the last of them. The British will be forced to surrender the Loire Valley back to the French. Another victory for Joan of Arc!
44911 French soldier: La Hire has been grievously wounded!
44912 French soldier: We have lost Joan! What shall become of France now?
44913 Fastolf: I come for you, Joan of Arc!
44914 La Hire: The blood on La Hire's sword is almost dry.
44915 La Hire: Them Brits can't make a castle stronger than La Hire!
44916 La Hire: Do your worst, you English fop!
44917 Fastolf: I die for England!
44918 British: The French are attacking our castles!
44919 La Hire: La Hire wishes to kill something.
44920 Fastolf: Methinks this peasant girl should go back to her sheep.
44921 Fastolf: We'll see how your knights fare against British longbows!
44922 Fastolf: An army of rams. How quaint.
45000 Army of France
45001 Troyes
45002 Chalon
45003 Rheims
45004 British Guards
45005 Travel west to help reinforce the French town. Be wary of opposition along the way.\n\nJoan must survive.
45006 Gaining control of the river may be a good strategy, but do not squander your resources needlessly on ships.\n\nChalon is the closest and most vulnerable of the three English-occupied villages. Making an example of them early could help even the odds for you in the long run.\n\nRemember your objectives. It is not necessary to level the cities, only to force the English to withdraw.\n\nWall off all shallows to slow enemy invaders.
45007 Destroy the Town Center of Troyes.
45008 French soldier: The British in Troyes have been defeated!
45009 Destroy the Town Center of Chalons.
45010 French soldier: Chalons has been freed!
45011 Destroy the Town Center of Rheims.
45012 French soldier: Rheims has been liberated!
45013 Joan must survive.
45014 French soldier: We will bury Joan beside the river.
45015 Rheims: To arms! The French are trying to cross the river!
45016 Rheims: To arms! The French are trying to cross the river!
45017 British guards: Joan of Arc is attacking our camp!
45018 Rheims: Do not let her cross the river!
45019 French villager: We were assigned to help you construct your military camp.
45020 French soldier: Now the coronation of the Dauphin can proceed!
45021 Rheims: To arms! The French are trying to cross the river!
45022 Travel west to help reinforce the French town. Be wary of opposition along the way.
45023 Chalons: Charge!
45100 Army of France
45101 Burgundy
45102 British
45103 CompiΦgne
45104 King's Men
45105 Refugee villagers in Paris are attempting to escape English tyranny. Locate at least 6 of the refugees.
45106 Don't try and defeat every British unit. Focus on your objectives.\n\nGuard your siege weapons. Towers will be a big problem if you don't.\n\nIf faced with overwhelming opposition, run away! Run away!
45107 Militia: We are tired of licking British boots. We follow where you lead, Joan of Arc!
45108 Rendezvous with the king's reinforcements in Paris, just south of the river bridge.
45109 French soldier: We should wait here. The king's reinforcements will be along any second.
45110 French soldier: Where are those blasted reinforcements?
45111 French soldier: Treachery! The king's wicked advisors want to see Joan defamed & or worse! We're on our own! We must hurry to CompiΦgne!
45112 French soldier: We have rescued the refugees! Now we should head to the bridge at the Seine River for the rendezvous with the king's men.
45113 Burgundy: There she is! This time she won't escape!
45114 French soldier: My lady, this is the wrong way! We must get to the ChΓteau of CompiΦgne!
45115 Escort Joan and at least 6 of the refugees to the ChΓteau of CompiΦgne (the square between the flags).
45116 CompiΦgne: You are victorious and our peasants are safe! I just hope Joan can make it to the Castle.
45117 Joan must survive.
45118 French soldier: Joan has fallen in battle! If only the king had helped us! Alas!
45119 Scout: We are all the king could afford to send.
45120 Paladin: Paris is just ahead. Let us locate the refugees and escort them to the rendezvous point with the king's men.
45200 Army of France
45201 Burgundy
45202 British
45203 Shrewsbury
45204 Rendezvous with the French army, commanded by Constable Richemont./n/nRendezvous with the French artillery, commanded by Jean Bureau.\n\nPlant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags).
45205 Most of the land here is occupied. You will have to displace Burgundy in order to build a town. Don't knock down all of Burgundy's walls you can use them for your own defense.\n\nLongbowmen are powerful, but Bombard Cannons are better!\n\nYou can order Bombard Cannons and other siege weapons to the No Attack Stance if they are hurting your own troops.
45206 French soldier: Lord Josselyne, the army awaits your command.
45207 Rendezvous with the French army, commanded by Constable Richemont.
45208 Richemont: We fight for the maid of OrlΘans!
45209 Rendezvous with the French artillery, commanded by Jean Bureau.\n
45210 Jean Bureau: We'll see how British longbows fare against French cannon!
45211 French soldier: M'lord, we have captured the Burgundian's stockpile of resources.
45212 Plant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags).
45213 French soldier: Vive la France!
45214 The Trade Cart carrying the French flag must survive.
45215 French soldier: The French Flag has been captured!
45216 La Hire: La Hire's sword not bloody enough.
45217 Josselyne: Sweet Joan & I shall avenge thee!
45218 La Hire: It is a good day for La Hire to die!
45219 Richemont: I die with honor!
45220 Jean Bureau: Mon dieu! I am undone!
45221 Josselyne: It is here that my tale will end &
45222 French soldier: My lord, perhaps we should defeat the Burgundians and establish our base in their old town. Just a thought.
45223 Burgundy: Retreat! We must abandon France to the French.
45224 British: Where is your precious peasant general now?
45225 British: Do I smell something burning?
45226 British: You are nothing without Joan. Prepare for battle. We come!
45300 Barbarossa
45301 Austria
45302 Bavaria
45303 Saxony
45304 Swabia
45305 Bohemia
45306 Burgundy
45307 Mongols
45308 Capture, and garrison in a Monastery, 4 of the 6 relics from the surrounding German duchies.
45309 Because the Empire faces so many enemies, it would be wise to depose of one or two early before they become a real threat.\n\nRemember, only Monks can transport and garrison relics.\n\nTake care to have a Monk nearby to transport the relics you locate. \n\nYou can tell if an enemy Monastary has a relic garrisoned inside if the Monastery has a flag perched on top of it. The only way to recover relics inside an enemy Monastery is to destroy the Monastery.
45310 Capture 4 of the 6 relics from the surrounding German duchies.
45311 Teutonic soldier: By capturing all of the holy relics, you have reestablished your claim as Holy Roman Emperor.
45312 Teutonic soldier: Your Majesty, this way leads east to Hungary. We must be careful. There are Mongols in that direction!
45313 Teutonic soldier: Your Majesty, these Mongolian warriors say they will join our army for 200 gold.
45314 Mongols: A wise choice.
45400 Barbarossa
45401 Poland
45402 Bavaria
45403 Saxony
45404 Henry the Lion
45405 Defeat Poland.
45406 The German states of Bavaria and Saxony are "feeding" the armies of Barbarossa and Henry the Lion. Defend the helpless feeders at all cost.
45407 Henry the Lion: Barbarossa, I have some unfortunate news for you. You see, it is I who should be Holy Roman Emperor! Kneel before the Lion!
45408 Teutonic soldier: Your Imperial Highness, Henry the Lion has sovereignty over a population of peasants. We should capture them, so that we are not dependent on our allies for supplies.
45409 Defeat Henry the Lion
45410 Defeat Poland.
45411 Teutonic soldier: Your Majesty, the counties of Bavaria and Saxony will provide us with the resources needed to outfit the imperial army, but we must defend them from the Polish.
45500 Barbarossa
45501 Milan
45502 Crema
45503 Carcano
45504 River Guard
45505 Convert the cathedral in Milan.
45506 You are going to need villagers to provide a suitable offensive.\n\nThe town of Crema is providing Milan with supplies. Perhaps you should take care of them early.
45507 Convert the cathedral in Milan.
45508 Teutonic soldier: The cathedral is ours. So then is all of Milan!
45509 Crema: The Germans have come down from the Alps. They're destroying our city!
45510 River Guard: Barbarossa now commands a massive navy. Stay alert lest he should attempt to cross the river.
45511 Milan: The forces of Frederick Barbarossa threaten our city. Send all available reinforcements!
45512 Teutonic soldier: We were supposed to make the cathedral our own, not turn it into a ruin! Now the Italians are sure to sympathize with the pope rather than our emperor.
45513 Carcano: Milan is destroying our fortress. We need help or we are doomed.
45600 Barbarossa
45601 Henry the Lion
45602 Venice
45603 Padua
45604 Verona
45605 Construct a Wonder within the city walls of Venice, Padua, or Verona.
45606 The Lombards have a head start on you, so build defensive structures until you can train an army.
45607 Teutonic soldier: Our fort is under attack by the Lombards!
45608 Henry the Lion: I will send my knights to assist you, though I fear they will be too late.
45609 Teutonic soldier: Now we will be forced to rebuild our forces before we can conquer Italy.
45610 Teutonic soldier: Thus shall the Lombard League realize the might of the Holy Roman Emperor!
45611 Construct a Wonder within the city walls of Venice, Padua, or Verona.
45612 Henry the Lion: Barbarossa, I do hate to strike you when you are down, but the Lombard League has agreed that I would make a better emperor. So sorry.
45700 Babarossa
45701 Constantinople
45702 Saracen Navy
45703 Seljuks
45704 Hospitallers
45705 Gallipoli
45706 At least 10 troops must survive to reach the Hospitaller camp.
45707 There are few safe places to land along the Anatolian peninsula. Directly across from Constantinople is one of the safest landings.\n\nDo not destroy any enemy ships that you might use you are going to be unable to build your own. There will be many hazards along the journey. You may need to rely on new recruits in the surrounding areas to help replenish your war-beaten forces.\n\nAdvance slowly, scout ahead and protect your siege weapons and Monks.
45708 At least 10 troops must survive to reach the Hospitaller camp.
45709 Hospitaller: Welcome, Emperor Frederick. You may rest here with us before you continue your journey to the Holy Land.
45710 To force the Byzantines to surrender, threaten the Hagia Sofia Wonder by stationing troops next to it.
45711 Byzantine Emperor: Very well, Barbarossa, you have made your point. I will allow you to use my navy if you will take your looting Crusaders and leave.
45712 Paladin: Your Imperial Majesty, we must cross the Sea of Marmara to reach the Holy Land. There are two places where we might commandeer ships: the weak port of Gallipoli or the heavily fortified city of Constantinople.
45713 Byzantine Emperor: No, not more Crusaders! Emperor Barbarossa, I do not want that filthy army in my city. Turn back at once!
45714 Paladin: Your Imperial Majesty, if we want to use the Byzantine navy, we must invade Constantinople.
45715 Gallipoli: Of course you may use our transports, my Lord Emperor. But I fear Saracen warships rule the Aegean. You may lose many men.
45716 Frankish Axeman: How long has it been since we've been shipwrecked on this island? Mine axe craves a Saracen neck.
45717 Teutonic soldier: An abandoned house?
45718 Teutonic soldier: No, a Saracen ambush!
45719 Pikeman: Welcome to Gallipoli, Your Royal Highness.
45720 Hospitaller guard: The forces of Frederick Barbarossa! What happened? You look like hell! Head for the Castle. You can rest there.
45721 Teutonic soldier: The ground rumbles as if alive.
45722 Teutonic soldier: Earthquake!
45723 Teutonic soldier: Up in that Seljuk fortress, I spy many onagers. If we could capture those, it would make this trek through the wasteland a bit easier.
45724 Seljuk Cavalry Archer: Spare us, Crusaders, and we will help you with your dirty work.
45725 Teutonic soldier: If only we had a way to knock down those trees &
45726 Seljuks: The Teutons are trying to land! Attack!
45800 Barbarossa
45801 Jerusalem
45802 Damascus
45803 Saladin
45804 Richard the Lionhearted
45805 Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem.\n\nThe pickle barrel must survive.
45806 Use your available time to orchestrate an efficient attack. Position your pikes around elephants and your knights near siege weapons.\n\nYou can pass through Saracen and Persian gates so long as you are allied.\n\nInvest heavily in siege weapons, particularly Capped Rams.\n\nConvert Persian elephants to gain valuable assault units.
45807 Paladin: All we can do at this point is attempt to deliver the emperor's body to Jerusalem. The Saracens and Persians do not view us as a threat, so we should have 10 minutes to plan our attack.
45808 Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem.
45809 Pickle Barrel: The emperor has reached Jerusalem & not in the manner he expected, but it is one final victory for Frederick Barbarossa.
45810 Saracens: I thought these German goats whipped. No matter. They will die as well as any Crusader.
45811 Teutonic soldier: Nine minutes to Saracen attack.
45812 Teutonic soldier: Eight minutes to Saracen attack.
45813 Don't Destroy the Dome of the Rock.
45814 Teutonic soldier: You have destroyed the most sacred site in the Holy Land!
45815 Teutonic soldier: Seven minutes to Saracen attack.
45816 Teutonic soldier: Six minutes to Saracen attack.
45817 Teutonic soldier: Five minutes to Saracen attack.
45818 Teutonic soldier: Four minutes to Saracen attack.
45819 Teutonic soldier: Three minutes to Saracen attack.
45820 Teutonic soldier: Two minutes to Saracen attack. We must hurry!
45821 Teutonic soldier: Almost there & just a little bit more &
45822 Richard the Lionhearted: These are my Teuton reinforcements? I had expected more. And where is Barbarossa? Alas, we shall do the best we can.
45900 Saladin
45901 Egyptians
45902 West Franks
45903 East Franks
45904 Yo
45905 Use the line of sight of your Light Cavalry to avoid unwanted encounters.
45906 Get your soldiers to the Mosque in Cairo.
45907 Egyptians: Saladin! The Franks have betrayed us! They mean to invade Cairo! We were wrong not to trust our fellow Saracens. Please! These troops are yours to command. Just defeat the treacherous Franks!
45908 Saracen soldier: My lord, the Franks have been defeated!
45909 Franks: The Holy Land is ours now. And soon, Egypt will be as well!
45910 Egyptians: Very well. You leave me no choice. I have allied myself with the Franks. We will conspire to keep you out of Cairo!
45911 Saracen soldier: Lord Saladin, the Egyptians are cowardly and weak. If we station troops near their main mosque, they will surely surrender\n\n\nif we can get our troops to their main mosque!
45912 Saracen soldier: Lord Saladin, we have found Frankish armor in the ruins of this Blacksmith! Chain Barding researched!
45913 Egyptians: You will not enter Cairo!
45914 Saracen soldier: Lord Saladin, we have captured a Frankish war vessel.
45915 Egyptians: Saladin, where are you going with that great army?
45916 Egyptians: Saladin, I am afraid that I do not trust your motives. Turn back at once!
45917 Defeat the Franks west of Cairo.
45918 Defeat the Franks east of Cairo by destroying their Town Center.
46000 Saladin
46001 Medina
46002 Aqaba
46003 Reynald Pirates
46004 Reynald Raiders
46005 Reynald Bandits
46006 Defeat Reynald's raiders, bandits, and pirates before they destroy your allies' Town Centers.
46007 The Saracen capital can spare little to get you started. You must develop your own base and army.\n\nKeep your allies' trade routes open and they will reward you.\n\nAssign units to guard allied Trade Carts.
46008 Light Cavalry: We must stop these arrogant Crusader attacks on our peaceful communities.
46009 Reynald: I am coming for you, Saladin. Soon &
46010 Do not allow your allies of Aqaba and Medina to be defeated.
46011 Saracen soldier: Aqaba's Town Center has been destroyed!
46012 Saracen soldier: Medina's Town Center has been destroyed!
46013 Trade Cart: Help us! Crusader bandits are everywhere!
46014 Aqaba: Help! Crusaders are attacking our trade routes!
46015 Medina: Reynald is attacking our caravan!
46016 Aqaba: This is all we can spare &
46017 Medina: For the war effort &
46018 Defeat Reynald's raiders.
46019 Reynald's raiders: Maird!
46020 Defeat Reynalds' pirates.
46021 Reynald's pirates: I'll be back, Saracen dog!
46100 Saladin
46101 British
46102 Jerusalem
46103 Knight Templar
46104 Hospitallers
46105 Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags)\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers.
46106 In this case, the best defense is a good offense.\n\nThere are not many fish in Lake Tiberias. Support your economy with farms.\n\nAs with any relic, your enemy may garrison the Piece of the True Cross in a Monastery.\n\nBeware the Templars and Hospitallers they are your most dangerous opponents.\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers.
46107 Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags).\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not walls or towers.
46108 Monk: We have captured the European's precious relic. My heart weeps for the Crusader infidels.
46109 Saracen soldier: The European murderers shall die in this desert!
46110 Reynald: Saladin! I believe we have some unfinished business!
46111 Monk: The Piece of the True Cross! The Crusaders' faith will be lost! We must return it to our camp immediately!
46112 Reynald: Avenge me my brothers, for I cannot!
46113 Jerusalem Scout: Lord Reynald, we have found a Saracen camp!
46200 Saladin
46201 Jerusalem
46202 Hospitallers
46203 Knights Templar
46204 Destroy the 5 towers defending Jerusalem.\n\nDont destroy any Jerusalem Monastery or the Dome of the Rock.
46205 Cut off Jerusalem's food supply by raiding outlying farms.\n\nThe two Orders of Knighthood have outlying bases that should be dealt with before assaulting the city.\n\nTrebuchets can make short work of towers from a distance.
46206 Light Cavalry: The enemy base is formidable. I advise building defenses until we have a large army.
46207 Jerusalem has 4 towers remaining.
46208 Jerusalem has 3 towers remaining. Remember, my lord, do not allow any places of worship to be destroyed.
46209 Jerusalem has 2 towers remaining.
46210 Jerusalem has 1 tower remaining!
46211 Destroy the 5 towers defending Jerusalem so that Saladin's army can occupy the city.
46212 All Jerusalem towers destroyed! The city is ours!
46213 Saracen soldier: You have destroyed a holy site!
46214 Do not allow any Jerusalem Monastery or the Dome of the Rock to be destroyed.
46215 Master of the Templar: Engage the enemy! Let us show these Saracens how knights do battle!
46216 Master of the Templar: If you strike me down, I will grow more powerful than you can possibly imagine &
46217 Archer of the Eyes: Shots from our bows rarely miss their mark.
46218 Jerusalem: The city is ours! Your efforts are futile!
46219 Jerusalem: Wouldn't your kind prefer to wander in the desert rather than waste our time?
46220 Jerusalem: Launch a counterattack!
46300 Saladin
46301 Ascalon
46302 Tyre
46303 Tiberias
46304 Hebron
46305 Tripoli Guards
46306 Defeat 2 of the 3 Crusader cities: Tiberias, Ascalon, and Tyre.
46307 Remember: You only need to defeat 2 enemy cities.\n\nYou can trade with the village of Hebron, as long as it survives.
46308 Saracen soldier: My Lord, this mole was made by Alexander the Great when he lay siege to Tyre in 322 BC. Let us hope we are more successful.
46309 Tiberias: Lord Saladin, we are weary of this senseless bloodshed. Tribute to us 1000 gold as a show of good faith and we will call a truce.
46310 Hebron: Wicked Crusaders are attacking our village!
46311 Defeat any 2 of the 3 Crusader cities:
46312 Tyre
46313 Ascalon
46314 Tiberias
46315 Tiberias: Did I say 1000 gold? I meant 2000 gold.
46316 Tripoli Vanguard: Charge!
46400 Saladin
46401 Franks
46402 Jerusalem
46403 Richard
46404 Knights Templar
46405 Genoese
46406 Persian Outpost
46407 Construct a Wonder and defend it.
46408 Managing a large city can be confusing. It might prove helpful to rebuild military buildings where you can easily find them.\n\nWhen you are ready to build the Wonder, you can delete some of your houses to make room for it.\n\nAttacking one of your enemies early can benefit you later on, but be careful venturing outside Acre's walls.
46409 Saracen guard: Lord Saladin, the Shah of Persia is sending reinforcements by transport.
46410 Saracen guard: French soldiers heading for our walls!
46411 Saracen guard: Jerusalem heading for our walls!
46412 Saracen guard: It's Richard the Lionhearted! He's attacking!
46413 Saracen guard: Templars preparing to attack!
46414 Saracen guard: Genoese warships sighted!
46415 Archer of the Eyes: We shoot to kill.
46416 Mameluke: Let us show the infidel dogs of the west a sight the likes of which no son of Europe has ever seen!
46417 Saracen guard: Those two English siege weapon monstrosities will tear our walls to flinders!
46418 Construct a Wonder and defend it.
46500 Mongol Envoy
46501 Kara-Khitai
46502 Genghis Khan
46503 Kereyids
46504 Tayichi'uds
46505 Uighurs
46506 Naiman
46507 Ungirrads
46508 Wait for instructions from Genghis Khan.
46509 You can change Diplomacy settings whenever you want, but don't be surprised if the other tribes respond to your actions.\n\nOnly Monks are able to pick up, drop or garrison relics in Monasteries.\n\nThe Kereyids are known as the most religious of the tribes and may have a few Monks near their camp.\n\nUse the Objectives button to keep track of new objectives or those that have changed.
46510 Ride forth to each of the Mongol tribes and convince them to join the Khan's army. Make an example of any tribes that openly war against you.
46511 Mongol soldier: Four Mongol tribes now follow the banner of Genghis Khan. The rest of the world will soon know true fear.
46512 Kereyids: Winter has been hard and our warriors are hungry. Bring us 20 sheep and we will join you. If you are injured, our Monks can heal you.
46513 The Kereyids will join if you bring them 20 sheep.
46514 Kereyids: Thank you, Great Khan. We will honor our word by providing you with these soldiers.
46515 The Naiman will join if you defeat the Tayichi'uds and return to tell the tale.
46516 Naimans: Because you have vanquished our enemy, we will gladly join the horde.
46517 The Tayichi'uds will join if you defeat the Naiman and return to tell the tale.
46518 Tayichi'uds: You have done well! We will ride with you.
46519 Tayichi'uds: The Naiman are our enemy. If you drive them from the steppes, then and only then, will we join you.
46520 Naimans: We are at war with the Tayichi'uds. Destroy their camp and we will join you.
46521 Uighurs: You must prove that our people will benefit from this alliance. There is a great wolf, Ornlu, whose pack has been attacking our flocks. Slay him and we will join your horde.
46522 Ungirrads: We will follow you if you can prove to us that you are favored by the gods. Bring to us a holy relic.
46523 The Uighurs will join if you kill Ornlu the wolf and return to tell the tale.
46524 Uighurs: Yes, that is the pelt of the great wolf. We will join you, Genghis Khan. And to seal the agreement, we will give you the gift of flaming arrows!
46525 The Ungirrads will join if you bring a Relic to their Monastery.
46526 Ungirrads: You have done well in bringing to us this artifact. We will ride with the Great Khan!
46527 Light Cavalry: Behold! The horde of Genghis Khan approaches.
46528 Wait for instructions from Genghis Khan.
46529 Genghis Khan: You men! You will visit each of the outlying tribes. You must convince as many as you can to join our glorious army. But beware the Kara-Khitai. They are without honor.
46600 Genghis Khan
46601 Kara-Khitai
46602 Kushluk
46603 Tayichi'uds
46604 Kill the traitor, Kushluk.\n\nPrevent the tent of Genghis Khan (Wonder) from being destroyed.
46605 To "persuade" the Tayichi'ud villagers to join you, first kill all of their soldiers.\n\nSince the Kara-Khitai are unfamiliar with siege weapons, constructing towers can be a powerful defense.\n\nNote: The Mongols do not yet know how to make Siege Workshops.
46606 Kushluk: It's Genghis Khan! We must flee!
46607 Kushluk: Run away! Run away!
46608 Kill the traitor, Kushluk.
46609 Mongol soldier: Such is the vengeance of the Great Khan.
46610 Prevent the tent of Genghis Khan (Wonder) from being destroyed.
46611 Mongol soldier: The tent of the Great Khan has been destroyed! He will be most displeased.
46612 Kara-Khitai: Kushluk is our guest. It would be most rude for us to send him away.
46613 Light Cavalry: I spotted a Tayichi'ud village to the north. Perhaps the inhabitants can be "persuaded" to join us.
46614 Tayichi'uds: Please, don't hurt us! We can aid in your blood feud!
46615 Kara-Khitai: We will destroy this great tent. Genghis Khan will sleep in the dirt with the camels.
46700 Genghis Khan
46701 Tanguts
46702 Hsi Hsia
46703 Jin
46704 Sung
46705 Engineers
46706 Conquer the Tanguts, Hsi Hsia, Jin, and Sung.
46707 The Great Wall will give you trouble without siege equipment. Fortunately you can capture some siege units northeast of the Wall.\n\nYour initial base can defend you for a short time, but you will soon have to push into China to find resources.\n\nThe Chinese nations will put aside their differences to fight a common enemy. You must wage war on all four at once, lest one of them gain the upper hand.
46708 Mongol soldier: Great Khan, we have captured a Transport Ship.
46709 Mongol soldier: The Great Wall of China & Our army is not equipped to deal with such walls. Scouts report a Chinese village to the northeast. Perhaps we can "convince" some Siege Engineers to join us &
46710 Mongol soldier: Great Khan, with these engineers, we can establish a stronghold in China and construct powerful engines of destruction.
46711 Jin: What do a people who sleep in tents know of the word "culture"?
46712 Chinese engineers: Mongols! Run for your lives!
46713 Conquer the Tanguts, Hsi Hsia, Jin, and Sung.
46800 Genghis Khan
46801 Merkids
46802 Russians
46803 Khwarazm
46804 In the north, deploy Subotai's horde to conquer Russia.\n\nIn the south, the Khwarazm shah is expecting a gift, but it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us.
46805 Your two armies are divided and will not be able to meet until they reach Samarkand.\n\nIf your assassination attempt fails, the leadership of the shah will guarantee that the Persians are a much more deadly enemy.\n\nThe Persians are expecting their gift. If they do not receive it soon, they may eventually declare war on you.
46806 Trade Cart: We come bearing gifts for the shah!
46807 Cavalry Archer: Great Khan, our assassins are concealed in these Trade Carts. Once the carts are near the Persian shah, the assassins will strike! Without their leader, the Persians will fall like grass beneath our hooves!
46808 Khwarazm shah: And what have the Mongols sent me? No doubt a bribe begging me not to destroy them.
46809 Shah: What is this? Treachery!
46810 Persian gatekeeper: I should have expected such treachery from Mongols. They mean to attack! Defend the Shah! Defend Samarkand!
46811 Mongol soldier: Careful, Great Khan. If the Persians see our army, they will not accept our "gift."
46812 In the south, the Khwarazm shah is expecting a gift. But it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us.
46813 Assassin: Quickly, we must strike at the shah!
46814 Merkids: It's the horde of Genghis Khan! We are doomed!
46815 Persian gatekeeper: You may enter. Our city of Samarkand is just over that hill.
46816 Assassin: Now the Persians will be an easier target. We die for Genghis Khan!
46817 In the north, deploy Subotai's horde to conquer Russia.
46818 Defeat the Khwarazm Empire.
46900 Ogatai Khan
46901 Polish
46902 Bohemians
46903 Germans
46904 Capture the flags of Poland, Germany, and Bohemia.
46905 Don't spend all of your stone at the Market. You're going to need it.
46906 Scout Cavalry: Lord Ogatai, King Wenceslas is approaching with a huge army. Scouts have located a region in the pass ahead where we can make our stand.
46907 Construct 3 Castles within the flagged area, and withstand the assault of the Bohemian army.
46908 Mongol soldier: Lord Ogatai, we have completed the Castles. We are ready to withstand the assault of King Wenceslas and his Bohemian knights!
46909 Capture the German flag.
46910 Mongol soldier: German flag captured.
46911 Mongol soldier: All three flags captured! We are victorious!
46912 Capture the Polish flag.
46913 Mongol soldier: Polish flag captured.
46914 Capture the Bohemian flag.
46915 Mongol soldier: Bohemian flag captured!
46916 Mongol soldier: Careful, my lord. The fortress of Wenceslas is just up ahead! We cannot defeat them man to man.
46917 Hermit Monk: We've been stuck on this mountain for 15 years. Show us the way down, and we will gladly join your army.
46918 Polish Knight: Mongols! We're doomed for certain.
46919 Mongol soldier: Lord Ogatai, we are taking too long to constuct our defenses. The Bohemian cavalry could arrive at any moment!
47000 Ogatai Khan
47001 Hungary
47002 Bridge
47003 Survive until Subotai's reinforcements arrive.\n\nDefeat Hungary.
47004 Because of the ice on the Sajo River, it is impossible to build ships.\n\nWe must use our Saboteurs wisely. We cannot train any more.\n\nSiege Onagers can flatten forests.
47005 Mongol soldier: Lord Ogatai, we must hold off the Hungarians until Subotai arrives. He will be here in 40 minutes.
47006 Mongol soldier: Subotai should be here in 30 minutes.
47007 Mongol soldier: Subotai should be here in 20 minutes.
47008 Mongol soldier: Subotai should be here in 10 minutes. He'd better not be late &
47009 Survive until Subotai's reinforcements arrive.
47010 Subotai: I come!
47011 Mongol soldier: The Hungarians are trying to blow up the Sajo River bridge!
47012 Saboteurs: Just get us close enough to an enemy building and we will give our lives for the cause!
47013 Defeat Hungary.
47014 Mongol soldier: Such is the fate of the Hungarians and all who would oppose the tribes of Mongolia!
47015 Hungary: Charge!
47016 If we build a strong fortification, we will smash their army against our walls and towers.
47017 Subotai must survive.
47018 Your armies are too close to my city! Stand down or I will be forced to declare war!
47019 So be it! War it is, then! You will live to regret your invasion.
47020 You have defeated me in honorable combat! If you will spare my life, I will give you all of my remaining resources!
47021 (You will have to wait for any units being created to appear before you can research at a building.)
47022 You can scroll to view more of the map by moving your mouse to the sides of the screen. For example, move your mouse to the very bottom of the screen to scroll down.
47023 Villagers can gather food, wood, gold, and stone that you will need to build buildings, research technologies, and create soldiers.
47024 Always explore the map. You will need to locate some extra resources and find out what your enemies are doing.
47025 Your soldiers will automatically attack any enemy soldiers that get near them. You can also select your soldiers and right-click on a specific enemy unit you want to attack.